Hello Sc2Mapsters, I've been playing around with maps lately and I thought I could use a simple model for my map, so I tried slapping one together in blender, but many issues arose, I have Talvs m3 import/exporter add-on.
I will cut to the chase here, I'm just trying to create a dirt mound model for an item that can be picked up into an inventory. every time I try to export my very simple model, basically a blob, with an image texture, I get a lot of errors, like the mesh doesn't exist in the master collection, or I need one armature, a mesh without modifiers, and one edge.
Can anyone give me some tips on how to create a basic non animating model from scratch in blender that can be exported into m3 format without errors and show up in the starcraft2 editor?
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Hello Sc2Mapsters, I've been playing around with maps lately and I thought I could use a simple model for my map, so I tried slapping one together in blender, but many issues arose, I have Talvs m3 import/exporter add-on.
I will cut to the chase here, I'm just trying to create a dirt mound model for an item that can be picked up into an inventory. every time I try to export my very simple model, basically a blob, with an image texture, I get a lot of errors, like the mesh doesn't exist in the master collection, or I need one armature, a mesh without modifiers, and one edge.
Can anyone give me some tips on how to create a basic non animating model from scratch in blender that can be exported into m3 format without errors and show up in the starcraft2 editor?