Hello!
Before I begin, correctly read the title. This thread is for WARCRAFT 3 (III) (THREE), and not World of Warcraft.
I'm trying to port over Warcraft Buildings. Although they look genuinely worse than WoW's buildings, these buildings have animations, and I'm no animator.
How would I go about doing this? I know how to port warcraft models, but dealing with buildings isn't something I was taught.
For example: I ported over the Human Town Hall model and opened it in 3DS Max. However, the ENTIRE building is an orgy of transparent models. Is there a special technique I'm supposed to use? Am I supposed to delete every single OTHER transparent model than the one I want, and do it for each upgrade?
I'm so confused. I don't even know how to properly apply the textures. Can anyone shed some light on this? Feel free to ask questions to get a better bearing on my situation.
What would attaching a model do? I'm not trying to tell you you're wrong, I just have no idea.
Make sure you test the Town Hall specifically, as it's probably that hardest one.
Warcraft 3 Models do come with their animations, but my problem is that I need to optimize the TGA textures as DDS textures for space. With that said, when I open the model in 3DS Max, EVERY single model associated with it loads up as well, as a transparent model. I don't know how to do it.
Open the Town Hall building in 3DS max and you'll see what I mean.
There are a lot of textures, because of the common death textures and the construction textures. So I just uploaded the model and the optimized texture that fits the physical model. If you want the other textures, I'll upload them as well.
Hello! Before I begin, correctly read the title. This thread is for WARCRAFT 3 (III) (THREE), and not World of Warcraft.
I'm trying to port over Warcraft Buildings. Although they look genuinely worse than WoW's buildings, these buildings have animations, and I'm no animator. How would I go about doing this? I know how to port warcraft models, but dealing with buildings isn't something I was taught.
For example: I ported over the Human Town Hall model and opened it in 3DS Max. However, the ENTIRE building is an orgy of transparent models. Is there a special technique I'm supposed to use? Am I supposed to delete every single OTHER transparent model than the one I want, and do it for each upgrade?
I'm so confused. I don't even know how to properly apply the textures. Can anyone shed some light on this? Feel free to ask questions to get a better bearing on my situation.
Thanks in advance!
Maybe attach a model, I'll open it by max and check what's going on there.
What would attaching a model do? I'm not trying to tell you you're wrong, I just have no idea. Make sure you test the Town Hall specifically, as it's probably that hardest one.
Doesn't the imported w3 model have all the animations for build and work and stand? Can't you just separate it into builidng_build.m3 and building.m3?
@thequiet: Go
I just asked you to attach model and texture files to your post, so I could download 'em and try, since I don't have neither wc3 nor extracting soft.
Warcraft 3 Models do come with their animations, but my problem is that I need to optimize the TGA textures as DDS textures for space. With that said, when I open the model in 3DS Max, EVERY single model associated with it loads up as well, as a transparent model. I don't know how to do it.
Open the Town Hall building in 3DS max and you'll see what I mean.
There are a lot of textures, because of the common death textures and the construction textures. So I just uploaded the model and the optimized texture that fits the physical model. If you want the other textures, I'll upload them as well.