So I have a model that I created and animated (and scaled down significantly because I didn't check to see what units to use if that matters), and I set the animation names using the .m3 sequence editor (I think?). There is some space between the animation sequences (between 5-20 frames are blank or keys are there so that there aren't any glitches in the animation).
I exported it, and it seems to export just fine, but when I load it in the Galaxy Editor, the chest and legs are scaled up by what looks several a couple of hundred times (the renderer occludes most of it so I can't make a very good estimate). The head, shoulders, and feet are fine and the animations seem to play fine, the mesh is just largely distorted.
I imported the .m3 model into 3DS Max using the importer to look at it, and it appears to be fine (although the UV's got flipped upside down I think), except some of the blank frames have the model in weird positions (like the legs pointed straight up), but this had no affect on the used animation sequences.
Can anyone provide some insight (I can take screenshots of everything if someone wants them)?
1. An exporter bug has caused the problem due the bone setup. When resizing, I tend to resize the main bone instead of the geometry. No idea if this is where the problem really is.
2. Mesk actually spoke of a bug that made skinned vertices fly randomly. So this might also be a bug.
3. The attachments might be setup in a way that created the problem. Though I've seen that each unit tend to have their own hierarchy setup, I haven't actually gotten to a point in working closely with attachments. Not in a way that you seem to have done.
I'm shooting in the dark here, though, since I haven't encountered such problems. Not yet, at least. Partly maybe due to the fact that I haven't utilized attachments yet, knowing none of them work but one.
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
That's a picture of it in the SC previewer. I'm going to go through the process again with a different mesh and I'll document everything I do and get screenshots of everything.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I have a model that I created and animated (and scaled down significantly because I didn't check to see what units to use if that matters), and I set the animation names using the .m3 sequence editor (I think?). There is some space between the animation sequences (between 5-20 frames are blank or keys are there so that there aren't any glitches in the animation).
I exported it, and it seems to export just fine, but when I load it in the Galaxy Editor, the chest and legs are scaled up by what looks several a couple of hundred times (the renderer occludes most of it so I can't make a very good estimate). The head, shoulders, and feet are fine and the animations seem to play fine, the mesh is just largely distorted.
I imported the .m3 model into 3DS Max using the importer to look at it, and it appears to be fine (although the UV's got flipped upside down I think), except some of the blank frames have the model in weird positions (like the legs pointed straight up), but this had no affect on the used animation sequences.
Can anyone provide some insight (I can take screenshots of everything if someone wants them)?
can you get a screen shot of your scene's schematic view?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Yes I'll take it in a bit. Do you want everything expanded (there are lots of bones to control everything)?
I was thinking either:
1. An exporter bug has caused the problem due the bone setup. When resizing, I tend to resize the main bone instead of the geometry. No idea if this is where the problem really is.
2. Mesk actually spoke of a bug that made skinned vertices fly randomly. So this might also be a bug.
3. The attachments might be setup in a way that created the problem. Though I've seen that each unit tend to have their own hierarchy setup, I haven't actually gotten to a point in working closely with attachments. Not in a way that you seem to have done.
I'm shooting in the dark here, though, since I haven't encountered such problems. Not yet, at least. Partly maybe due to the fact that I haven't utilized attachments yet, knowing none of them work but one.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk: Go
I did it again by scaling with the root, still didn't work.
http://img580.imageshack.us/i/meshh.jpg/
That's a picture of it in the SC previewer. I'm going to go through the process again with a different mesh and I'll document everything I do and get screenshots of everything.