I have a question that mostly pertains to warcraft 3 model editing but is also relevant to starcraft 2 model editing as well...
I am having some difficulty trying to 'edit' the wc3 footman...
What I want to do is alter his mesh slightly (i.e. give him spikes, a broader helmet, a more interesting back plate for his armor, an altered weapon, bigger shoulder armor). The program I have is 3ds MAX 2011, equipped with an mdx importer/exporter plug-in from this site.
Unfortunately, the plug-in may not work for 3ds MAX 2011...
I extracted the footman from the mpq using wc3 viewer and, along with his textures, transferred him to a folder. Using the 3ds MAX plug-in I tried to import him but came up with the following error:
'-- Runtime error: Exceeded the vertex countSkin:Skin'
This does not appear to be problematic... nonetheless, when I browse through his animation sequence, the mesh is completely distorted, leading me to believe that the importer and 3ds MAX did not communicate properly about bone positions and rotations.
But I am hopeful that this is not the case and that I am doing something wrong. Does anybody know what that might be, and, if so, does anyone know of a possible fix?
Naturally, I do have another problem. I successfully managed to scrap the malfunctioning bones and helpers and replaced them with scrap-made ones, skinned the mesh, and then tried to export it as a .mdx using the same plug-in - to no avail. I got the following error:
'Unable to convert: Undefined to type: Integer'
Does anyone know a way around this?
Interestingly, I imported the normal Warcraft 3 Priest (got the exceeded skinCount error), selected everything, and hit export, and it was successful. However, when I went to view him in Warcraft III Viewer, only one mesh showed up (his shoulders, arms, staff, legs and head, not his cloth front and his cape) and he was all red and, although the animations were 'listed' none of them worked.
I am a beginning modeler so I apologize if anything here seeps of noobish mistakes. Any help you can offer will be greatly appreciated.
I can provide more info about this problem upon request.
Greetings,
I have a question that mostly pertains to warcraft 3 model editing but is also relevant to starcraft 2 model editing as well...
I am having some difficulty trying to 'edit' the wc3 footman...
What I want to do is alter his mesh slightly (i.e. give him spikes, a broader helmet, a more interesting back plate for his armor, an altered weapon, bigger shoulder armor). The program I have is 3ds MAX 2011, equipped with an mdx importer/exporter plug-in from this site.
Unfortunately, the plug-in may not work for 3ds MAX 2011...
I extracted the footman from the mpq using wc3 viewer and, along with his textures, transferred him to a folder. Using the 3ds MAX plug-in I tried to import him but came up with the following error:
'-- Runtime error: Exceeded the vertex countSkin:Skin'
This does not appear to be problematic... nonetheless, when I browse through his animation sequence, the mesh is completely distorted, leading me to believe that the importer and 3ds MAX did not communicate properly about bone positions and rotations.
But I am hopeful that this is not the case and that I am doing something wrong. Does anybody know what that might be, and, if so, does anyone know of a possible fix?
Naturally, I do have another problem. I successfully managed to scrap the malfunctioning bones and helpers and replaced them with scrap-made ones, skinned the mesh, and then tried to export it as a .mdx using the same plug-in - to no avail. I got the following error:
'Unable to convert: Undefined to type: Integer'
Does anyone know a way around this?
Interestingly, I imported the normal Warcraft 3 Priest (got the exceeded skinCount error), selected everything, and hit export, and it was successful. However, when I went to view him in Warcraft III Viewer, only one mesh showed up (his shoulders, arms, staff, legs and head, not his cloth front and his cape) and he was all red and, although the animations were 'listed' none of them worked.
I am a beginning modeler so I apologize if anything here seeps of noobish mistakes. Any help you can offer will be greatly appreciated.
I can provide more info about this problem upon request.
Thanks (in advance)!