[Working Title] Minion Assault v 0.7.5

Details

  • Filename
    _Working_Title_Minion_Assault.SC2Map
  • Uploaded by
  • Uploaded
    May 20, 2010
  • Size
    2.07 MB
  • Downloads
    706
  • MD5
    49f4d6ebdc4ab4d2565f83fa0860c450

Changelog

May 17, 2010 - First public release beta version 0.5.0

May 20, 2010 - Updated to version 0.7.5

  • ==== Units ====:
  • All unit attack speeds changed to have longer delays
  • * Zealot - Changed life to 15; lowered upgraded damage by 2
  • * Dark Templar - Changed shield to 5 and life to 10
  • * Immortal - Changed shields to 40, life to 5; hardened shields now take 4 damage per hit max; increased attack range to 4
  • * Archon - Removed attack splash as this was not intended
  • * Stalker - Changed life to 10; lowered speed to 3
  • * Sentry - Changed life to 20; increased range to 3
  • * Colossus - Increased splash range to hit more targets at once, original splash range would barely hit 2 units at a time
  • * Phoenix - Shield increased to 15, life decreased to 15
  • * Void Ray - Lowered life to 30; lowered level 1 charge damage to 1, fully charged to 2; fully charged attack hits 1 time/sec
  • * Carrier - Increased shield to 50, lowered life to 30; reduced max range interceptors can be from Carrier
  • * Observer - Lowered shields to 10
  • * Mothership - Moved starting location over Nexus; added Scanner Sweep skill; increased sight range to 7; now is labeled as a Hero unit
  • ==== UI ====:
  • * Modified all unit tooltips to include updated changes
  • * Added upgrade info to Mothership's Transfusion tooltip
  • * Added tooltip hints to each unit
  • ==== Gameplay ====:
  • * Added computer upgrades; the computer will now build a random upgrade every 2 minutes
  • * Observers are now controllable; each has a life span of 120 seconds, but can still be killed by enemy units
  • * If played online with the game crack/fix, the computer is disabled
  • * Disabled cheats
  • * Allowed offline play for either player 1 or player 2 slot, just change player 2 to "User" and player 1 to "computer" in the Map->Player Properties... menu
  • * Increased the size of the center reveal
  • ==== Plans ====:
  • Add an "AI" that counters your units, like to stop sending Immortals when you have Carriers or Phoenixes
  • Computer can occasionally stop sending units, but this usually happens when you have nearly won Should -finally- be fixed. It is proving to be quite difficult to figure out the exact cause
  • Not a "learning AI". It only sends a random unit wave every time, no hard counters are done on purpose