WASD Movement Library v1.0

Details

  • Filename
    rrowland_-_WASD_Movement_v1.0.SC2Lib
  • Uploaded by
  • Uploaded
    May 24, 2010
  • Size
    11.80 KB
  • Downloads
    609
  • MD5
    b7998aa9fcb4ecbdd0605e09d58eff58

Changelog

Version: 1.0 By: rrowland

  • Using mostly custom script to save a ton of trigger space. Only 11kb!
  • Bitwise operations make memory footprint small, code easy to read and processing fast.
  • Very simple to use.
  • Supports up to 16 players.
Important: After importing you must change the library ID to ‘WASD’.

Public Functions:

WASD KeyDown Check(int Player, key 'Key Pressed')

Place this in the map's "Key Down - Any Player - Any Key" trigger.

Example:

    Events
        UI - Player Any Player presses None key Down with shift Allow, control Allow, alt Allow
    Actions
        WASD KeyDown Check((Triggering player), (Key Pressed))

WASD KeyUp Check(int Player, key 'Key Pressed')

Place this in the map's "Key Up - Any Player - Any Key" trigger.

Example:

    Events
        UI - Player Any Player presses None key Up with shift Allow, control Allow, alt Allow
    Actions
        WASD KeyUp Check((Triggering player), (Key Pressed))

WASD Set Controlled Unit(int Player, unit Unit)

Use this to set which unit a player is controlling with WASD.

Example:

    Events
        Game - Map initialization
    Actions
        WASD Set Controlled Unit(1, Zealot [46.33, 46.85])
Important: After importing you must change the library ID to ‘WASD’.