Somnium v0.2.2

Details

  • Filename
    SomniumV0.2.2.SC2Map
  • Uploaded by
  • Uploaded
    Jun 22, 2010
  • Size
    1.14 MB
  • Downloads
    1,045
  • MD5
    16ee9b2295d4425c9662b3a231bc2f2f

Changelog

v0.2.1 – v0.2.2 changes:
-added Sprinting (Q or E) (costs 1 Fear for every 0.75 game seconds sprinting)
-added Fear regeneration (+1 fear per 2 seconds not sprinting)
-changed World Map to Magic
-added a 2nd menu – Quick Menu (for Sketchbook and magic)
-added a 3rd menu – DS buttons
-changed the button layout of both main menus
-removed images from the menu buttons
-opening any of the 3 menus now pauses the game and doesn't require shift to be held down
-added Next and Back buttons to Story so Far
-added the first 3 Story so Far Mission labels (when a new page is available, the game tells you “Story so Far (mission) – updated) (6 is just a random number, so ignore #/6)
-added “Mission” and “Demo controls” buttons to the Story so Far (features added, not empty buttons)

v0.1.4 – v0.2.1 changes:
-added dialogs for the rest of the menu buttons, but only the Save & Quit button is finished
-added the first 2 thought messages. One thing about the game is that there will be triggered audio for the main character's voice-actor. Since this can't be done on my own (easily), the messages will serve their purpose
-added a door on the 2nd story maze-ish area, pathing blocker, and an error message saying it's locked
-added Drawing (high templar) as neutral unit
-added the full dialogue between the player and Drawing
-when the player goes from one story in the house to the other (back corner of the kitchen), the camera now pans to the correct story instantly instead of over 2 seconds

v0.1.3 – v0.1.4 changes:
-fixed issues with the main menu
-added all buttons to the main menu
-added Save & Quit feature on the main menu to its full extent
-added Options feature on the main menu, but with no options (for now)

v0.1.2 – v0.1.3 changes:
-fixed camera lag issue
-decreased camera's vision of shadowed areas
-increased ghost's scale, jump height, and speed by 50%
-added a rough draft of the menu. Click the menu button on the side to open it.

V0.1.1 – V0.1.2 changes:
-added the rest of the terrain
-added doors going from room to room (will add open/close animations eventually)
-changed player from zergling to ghost

-need to cut the attack animation in half
-need to start with the camera zoomed all the way IN instead of OUT
-bossbar 1 isnt showing fear (integer) correctly (0/100).  It shows 100/100 and doesnt do + or -
-fear meter not working properly
-custom minimap doesn't show a black/gray for unexplored areas or areas not currently in vision (the triggers are currently disabled)