Red Square Mine Defense beta 14

Details

  • Filename
    Red_Square_Mine_Defense.SC2Map
  • Uploaded by
  • Uploaded
    Jan 22, 2011
  • Size
    727.22 KB
  • Downloads
    699
  • MD5
    451d3d8d43510b9652dba683286fa1e9

Changelog

Beta 14

  • Game Speed has been lowered to Fast. Faster was just too much of an APM test and players would forget about upgrades
  • Rank 7 of Upgrade Basic Mines has been added
  • Ranks 6 and 7 of Upgrade Anti Air Lazer Mines added
  • Amount of damage dealt by Anti Air Lazer Mines has been doubled
  • Spawn extra mines upgrade now costs 5000/6000/7000 minerals, up from 3000 for all 3 ranks
  • Burrowed waves should now behave correctly
  • Leviathan wave can no longer detect stealth
  • Kerrigan, and Ultralisk no longer play their annoying unit creation sound when spawning in waves
  • Fixed an issue where i accidently made the vulture unselectable. this was fixed on BNET within an hour
  • Several units have had their collision size reduced

Previous release notes Beta 12 Welcome to Red Square Mine Defense! Inspired by Gazoo's Red Circle TD.

  • Basic mines -Small blast radius, ground units only, B hotkey
  • Snare traps - Deals damage and snares ground or air units. T hotkey
  • Shock Charges - Huge blast radius, ground units only, C hotkey
  • Anti Air Lazer Mines - Moderate damage, air units only, A hotkey
  • Detector - Reveals stealth waves, D hotkey

Your vulture can store up to 22 basic mines, 3 snare traps, 9 shock charges and 50 anti air mines, with an autocast mine purchasing system, so you only have to focus on placing mines, and purchasing tech upgrades.