Nodgene's Random Micro Game

Details

  • Filename
    nodgenes_random_micro_game.SC2Map
  • Uploaded by
  • Uploaded
    Nov 4, 2010
  • Size
    121.00 KB
  • Downloads
    261
  • MD5
    df2d9b0866573813d4cb42724367ef4a

Changelog

Base public version (3.4)

  • Every player generates 6 minerals and 1 vespene per second
  • The reward for making a kill is /4 the mineral and /8 vespene cost of the killed unit.
  • Number of units in the middle/beside Xel'Naga tower /4 as a reward for holding the Tower each second.
  • Supports 2-8 players (it's better with more)
  • Pop cap is limited at 20
  • Can construct almost all biological units from Terran, Protos, Zerg
  • Build/Research speed 2.0 seconds
  • Some units can research their own techs (marine, zergling, zealot, maurauder, ghost)
  • Command centres cannot lift off or build SCVs, but do autoheal for 2.0 life per second
  • Some units have been modified for balance (marine, high templar, observer, overseer and mercenaries)

Updated Version (4.2)

  • map size reduced to be the same as the map boundries. (smaller filesize)
  • map changed to benefit players 5-8, so they are as close to the action as player 1-4.
  • 6 minerals, 2 vespene per second (+1 vespene)
  • kill reward 50% minerals 25% vespene (+25/12.5%)
  • middle reward changed from being proportionate to the number of units there, to the amount of time spent holding it and the amount of players on the map.
  • predator and broodlord avaliable for purchase
  • command centres regenerate 1 health (-1)
  • reapers cost 2 population (+1)
  • high templars have psi storm immediately
  • ghosts can cloak immediately like spectres
  • dark templars can warp an archon
  • banelings cost balanced at 75 minerals, 25 gas (+25 minerals)
  • roaches can hide/regen by using burrow, the option has also been removed from other zerg unit's UIs.
  • warpigs, devil dogs and hammer securities now are x4 expensive/stronger than their parent units.
  • command centres do not burn to death any more!