The Hungry Baneling [RPG?] V1.2

Details

  • Filename
    TheHungryBaneling_V1.2.SC2Map
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  • Uploaded
    May 5, 2010
  • Size
    598.48 KB
  • Downloads
    741
  • MD5
    0d652648755e1bf464f278355010c607

Changelog

V1.2

  • Added WASD movement per request (warning tho, the computer doesn't realize you can eat units so the pathing will sometimes be a lil off)
  • Fixed a bug I noticed where The Hungry Baneling both rolled and walked at same time.
  • Replaced Omega Hydra weapon with Omega Construct weapon (so instead of shooting a projectile which you eat, it actually damages you)
  • Increased difficulty: Eating heals you for a smaller % of your total health as you grow in size. (heals for at most 5% initially, and at least 2% once you've eaten 1100 morsels)

V1.1

  • Adjusted the color of various words throughout the game.
  • Changed name of "hive" to "Glummoth"
  • Fixed clipping issue with camera (Smooth camera now, yay!)
  • Added optional, "Camera follow The Hungry Baneling." Just hit space to toggle this on or off.
  • Replaced "Omega Roach" spawn with "Omega Construct" spawn.
  • Gave the various player forces names (in lieu of "player 1," "player 2," etc.)
  • Added more doodads to the terrain
  • The Hungry Baneling sometimes has pathing Issues when trying to reach units on cliffs (only early in game, before he gets ability to scale cliffs)
  • WASD keys often have pathing issues. WASD keys often fail to jump up and down cliffs.
  • Several missile attacks will actually feed the Hungry Baneling. any attack for which you see a missile projective flying through the air, that projectile counts as a unit and will be eaten (healing you instead of hurting you.) Not sure how to exempt missiles from being eaten, put more emphasis on enemies with non-missile attacks.