herdal's Assets
Custom and modified models made by me for use by anyone who would like to use them. If any dependencies are required they will be listed under the caveats for of that file. Currently I'm working on some buildings and placement models like the Command Center from the alpha of Starcraft II and will be uploading them here as they are done.
@poweruserSC2: Go
Yeah if you are happy to pm me a link so I can help you resolve the problem
@herdal8: Go
I'm not using anything that would affect these... Aside from adding some more Tal'Darim assets by you and some other authors, I have not changed Nexus's actor nor Nexus's model (except "Art:Model"). If you need me to upload the map so you can take a look, just tell me to do so.
@poweruserSC2: Go
I just tried with the darkprotoss upgrade and it courses the error message you mentioned but the swape model still works as intended. What else are you using that effects textures and models
@herdal8: Go
Yes, I am.
@poweruserSC2: Go
no but i would really like to help you resolve the problem. Are you using the darkprotoss upgrade?
@herdal8: Go
No, error still appears and old model still shows. Do you have that error too?
@poweruserSC2: Go
i don't no what's coursing it to do that but go to the texture declaration tab of the model and remove all of the values and see if that helps
@herdal8: Go
No, I just import the textures and the models as they are in the correct folders and then find the model in Data editor tab "Models". There I change "Art:Model" to whatever the new imported model is...
@poweruserSC2: Go
You don't need to use set texture by ID
Warning says: "No mapping for slot campaign.diffuse" when I try to warp in a Nexus, and then it uses the default model.
@poweruserSC2: Go
Sounds like you have something set up wrong
Hello, I tried replacing the original nexus death model with the taldarim one but when in-game I kill a nexus a warning pops up... Currently I'm not at home so I can't tell what it was saying, will report later.
@MonsieurLeHeadbutt: Go
yeah the death models are the main exception any changes i seem to make to the new ones crash the map editor
@herdal8: Go
I just wanted to let you know that the generic structure death models you've been working on seem to be based on outdated models. Was this intentional?
(PS: You did a really good job on the Purifier structures. They're like Blizzard-level quality. Keep up the good work!)
@MonsieurLeHeadbutt: Go
Yes generally I use the latest model for retextures
Just a question: Do you use the latest versions of models (Ex1, Ex2, etc) for your custom models? For instance, is the Purifier Stargate based on Stargate, or StargateEx1?
@herdal8: Go
I am expecting for your more models. Fighting!
@zwmfreeman: Go
i will just do the generic death models for now but i would like to make the individual ones eventually as well
The models you made are very very good.The Purifier buildings are very suitable for the Purifier organization theme.Could you please make the models about Nerazim , Purifier and Dark Protoss * Buildings and Units when they are destroyed?Actually,we can just find some universal buildings death modles.Those modles pathes: Assets\Textures\Protoss\Buildings\ProtossLargeBuildingsDeathEx1.m3, Assets\Textures\Protoss\Buildings\ProtossBuildingsDeathEx1.m3, Assets\Textures\Protoss\Buildings\ProtossLargeBuildings_Taldarim_Death_Low.m3, Assets\Textures\Protoss\Buildings\ProtossBuildings_Taldarim_Death_Low.m3,etc. Thank U !
@herdal8: Go
Yeah, found it. It was using the nerazim zealot warp in model - can you believe it...