Enslavers Redux 4.00.08 (BETA Testing - Episode 1 Only)

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    Enslavers_Redux_40008_EP1_BETA.zip
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    Feb 12, 2017
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    68ae4adae7caede455b825ce28b1e6ae

Changelog

Changelog for Enslavers Redux

Enslavers Redux Version 4.00.08 (BETA)

Changes/Bug Fixes

Global

  • Fix for player faction names occasionally displaying widely incorrect names in-game
  • Fixed (potentially) a bug with Lazarus Protocol on Commander not working properly when researched and subsequently killed.  (NOTE - If you have researched Lazarus, and your Commander dies, the effect should turn him invulnerable, his portrait red, highlighted saying incapacitated, and after a brief moment, back with (only) a little bit of health restored.  Any time he dies under 5 game minutes and he will permanently die, otherwise, this effect repeated.  If this doesn't happen, please post conditions and map.  More effects/changes later.

Terran04a

  • Re-positioned first wave enemy bunkers to same level ground to make ground assault more fair, but added a few more to slow down first wave victory.  
  • Re-position third enemy base siege tanks to reduce clutter and evenly space out attacks.  
  • 2nd and 3rd enemy waves will now come from different directions, where applicable.

Terran04b

  • A bit more dialog between the Commander and Mengsk after Stettman's hack transmission takes place.  Also you will now receive some unit reinforcements if you choose to obey the Dominion and keep prisoners locked as an added incentive to go that route along with the Flashbang grenade upgrade as opposed to the Hellfire Blast upgrade by releasing them but with no reinforcements given.

Terran05a

  • Slightly increased difficulty on all levels by adding more standing units around the map.  Also increased more mineral fields to starting and expansion (easier difficulties get more fields to mine from)
  • If Fenix gets too battle happy and wants to take out the Zerg base, he will be compelled to return home so he doesn't die in battle unfairly to end in defeat.  He will still want to seek out Zerg along the way to defend each Nexus point