Empire Builder 5.9

Details

  • Filename
    Empire_Builder_5.9.SC2Map
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  • Uploaded
    Nov 17, 2012
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    8.02 MB
  • Downloads
    297
  • MD5
    de0305f6f58b4ec748ca70a274e28c8f

Changelog

5.2

Fixed a bug where Farm 2 and Hardpoint Cannon generated 11 supply each.

5.3

New - Reveals entire map for a split-second to allow everyone to know where all Oil/Uranium nodes are at start - Increased Government type "Technocracy" credit debuff to -30 from -20 (the bonus tech doesn't feel justified otherwise) - When Bankrupt, Labratories will no longer produce science OR cost upkeep - Changed map textures. Now more clearly defines cliffs (and looks much more like the planet from the loading screen!)

Bug fixes and 4.9 fixes - Fixed incorrect text for Barracks. - Fixed 4.9 hotkey conflicts (Riflemen/Recon), (low density Housing/medium density Housing) - Removed strange 4.9 code that (apparently) doubled your current income from owning an Oil Power Plant - Terrans are now called "Terran Colonists" instead of "Terr (Unnamed)"

5.4

- Removed "Hostile" (Player 15) Defender and replaced with lava crabs (as it was weird having a random Terran attack you) - Added "Classic" game mode (planning on adding a Tutorial in the future). - -> With any luck, this will fix my issue with the computer not properly appearing in the lobby. (For user: Solost) - For Convinience, Banks can now send credits (as holding down a key to send 10k credits is faster than clicking with the mouse) - Renamed "Garden Zerg" to "Native Zerg" - Added "Queen's Pet Terran" at the MegaHive. Similar to Jackety Goul but on the Native Zerg faction.

5.5

- While probably not an issue, reduced the number of triggers checking when any unit dies from 4 to 1 (may improve performance) - Made it so the Rifle Turrets can upgrade to Gatling Turrets, at a combined cost of 50 credits more than building one outright - -> spent 3 hours working around a Galaxy Editor bug arising from creating a unit from a "mutation" such as the turrets... - Changed model for Gatling Turrets to "Sentry guns", renamed them to "Auto Turrets" - Changed model for 75mm Cannon to "Drakken Laser Drill" (0.11 scale). - Severely slowed down "Queen's pet Terran" and made a nasty response from the Native Zerg if he dies.

  • Victory Conditions - allied victory! - Made it so you can only win by being allied with every active player after destroying the Native Zerg (if I did it right...) - When "Disable AI" is selected, every player is set to neutral with each other and must use diplomacy to ally with everyone. - (again, if I programmed it right) Allied victory will work if the only unallied player is eliminated from the game.
  • Anteep Additions: Got ahold of Anteep and received some trigger fixes from his version of 5.0! - More late-game air. (added his 2 extra waves, as well as 4 more of my own) - His fix for the missing Zergling wave integrated (similar to mine from previous versions, but starts later)

5.6

Addressing issues voiced by players: SodaPop & Uthol ---------------------------- - Severely lessened response to killing "Queen's Pet Terran" (was causing early Hydras) * Made easy significantly easier! - -> Tthe time between spawns of hives, pools, and chambers 422 instead of 400 - -> Renamed Easy to "Learner". Made everything spawn later under this difficulty setting. * Made normal slightly easier. - -> Tthe time between spawns of hives, pools, and chambers 320 instead of 310 ---------------------------- Other improvements ---------------------------- * Made Hard harder. - -> Moved some late-game waves to "Hard" mode and up * Made Ultra Hard harder. - -> Added some waves to "Ultra Hard" mode only *Turrets - Improved tooltips for all turrets. - Renamed "75mm Cannon" to "Cannon Turret". - Changed animation for Auto-Turret (was using old sentry animation, now has no sound however...) - Fixed a bug where the Hellfire missile pods wouldn't fire/work. *Buildings - Changed model for "Tower" so now it doesn't look like it has a 2.5x2.5 footprint. - Changed model for "Settler" so instead of a frowning face it's now a truck. - Changed Settler sounds from SCV to Vulture. Changed portrait as well. * VICTORY CONDITIONS * - If any player owns zero (0) units and buildings, they will now be defeated. - If any player with 1 or more units disbands their remaining units, they will also now be defeated. - Capitals no longer disband, they now explode!

5.7

*Minor fixes - Model for Auto-Turrets fixed - Model for SAM sites fixed - Auto-cast for market disabled (it was never working, a failed attempt I will revisit later)

5.8

*Improved Air! (For user: Roflcopter) - Carpet Bomber: Rate of Fire increased to 0.5/sec from 6.0/sec - Carpet Bomber: Damage decreased to 4 from 40 (1.33 dps increase overall) - Fighter: Movement speed increased to 4.5 from 4. Acceleration increased to 2 from 1.5) - Fighter: Damage increased to 120 from 55 (added 2x damage against armored) - Fighter: Rate of fire decreased to 6/sec from 3/sec (1.67 dps increase overall) - Attack Helicopter: Rate of Fire incresed to 2/sec from 4/sec - Attack Helicopter: damage decreased from 40 to 24 - Scout Helicopter: Rate of Fire incresed to 0.5/sec from 1/sec - Scout Helicopter: damage decreased from 12 to 7

*Less Zerg air early, more later. - Lessened the quantity of Zerg flyers (having them slowly ramp up instead of spawning in mass groups) - Added more Zerg flyers for the very late game (normal difficulty and up). *Terrain Changes - Made bottom right more defensible - one way in and out!

5.9

- Fixed a bug where players had a default handicap of 50%. Set to it's intended 100% - "Bored" triggers removed (were being used to troll, not original intention) * Changes to the Queen (For user: Golo) - I didn't like how the only thing that could attack Kerrigan was hardpoint cannons, so her range has been reduced. - -> Attack range reduced from 9 to 2 (because for her size that feels like melee range) * Extra diffuclty setting: Easy (for MaDpRoToSs) - Between Learner and Normal. - Disabled Hives, Pools, and Chambers on Learner, moved "easy timer" to easy from learner - Drasticaly slowed the ramp-up of the Zerglings on Learner and Easy difficulty

@ User: MassEffect - Bwahahaha! "Fix your map or I'll have it pulled" hahaha

The "Cannon Turret" has a health bar 6x the size of the unit (no known fix).