Elite Operations 0.7b

Details

  • Filename
    Elite_Operations_-_Arid_Wastes.SC2Map
  • Uploaded by
  • Uploaded
    Jun 14, 2010
  • Size
    1.55 MB
  • Downloads
    301
  • MD5
    f73b36225b302cf1d770f9639ccce306

Changelog

0.7b - Took out the testing trigger that set heroes to level 15 at startup.

0.7 - Changed out some spells, added actors for most effects.

0.6 - Added some actors for a couple spells. Added the Overboost ability to the Medivac (increases speed by 100% but also increases damage taken by 100%), and Medivacs can now be piloted by anyone, regardless of talents. Also modified Charged Shot to recharge every 10 seconds instead of out of combat only, Charged Shot is also now a small AoE. Swapped Super Reflexes ultimate out for Squad Assault (calls down 4 drop pods of marines to fight for you for 45 seconds).

0.5c - Some minor bug fixes.

0.5b - Ran the map through Hati's localizer, hopefully it works.

0.5 - Changed the terrain to a more wide open map: Arid Wastes. Now features multiple lanes and 2 capturable Gateways (simply destroy the cannon to let your AI take over control of the Gateway).

0.4 - Temporary triggered fix for vehicle-based shotgun shots.

0.3 - Added pylons.

0.2 - Added basic, unpolished hero spells.

0.1 - Initial upload, very unfinished.