1. News section needs to be at the top, and should show the last 2 news items (it already does this, but the update image above them looks stupid), these news items also need to fully shown or close to it (1000 pix max vert height).
2. Either under or to the side of the news there should be a box containing the last 5 threads (not posts) that have new posts in them, with a 20 character snippet of the start of it underneath or blank if the start references an image or video (thumbnail if you want to be snazzy) (links also show as links) (call it the recent posts box)
3. The project info box thingy gets moved under this followed by the popular projects and then the for authors sections. Alternatively display the for authors section along the side underneath the recent posts section. (Ideally it'd show up in start project page instead of the front page, but I understand why it is there to show/advertise it's existence)
The reason for these changes is to make it more clear that 1) we show what's happening recently (highlight projects, recent blizzard announcements), 2) show we have a(n) thriving existent community that discusses the topics, but also provides support, 3) provides a way for people to spread their own creations among the community while potentially getting rewarded for it.
Currently the only thing on the first page that shows that there is a community is the forums button at the very top, that most people (at least I do) ignore on their first look at a web page, otherwise this just looks like a hosting spot for the sc2projects.
p.s. was browsing even the minecraft curse website has a better layout for the front page, just steal theirs and modify it so that the featured/top servers is the featured/top projects for sc2mapster, and the recent server ads is the recent project additions/updates.
edit: pls change link colors, it's stupid how it's orange in the preview but almost a match in the actual post. Also despite not loving the background i actually don't mind it too much.
All triggers are built at the start of a game before any of them are run.
This means that any variables used in events are set to null (unless they are a pre-existing value ex. preplaced units, declared integers).
However it is possible to add events using functions based on the native commands. If you want to use "new" variables and then delete them you can look to the datatable for this purpose.
I also feel it necessary to point out that you will almost never need to dynamically create and destroy global variables in SC2 (note the almost), if you really are just creating a temporary dialog it would be better to use the datatable for that purpose (really you should just destroy the dialog and reuse those variables for another dialog you make/use in the game).
If you mean that overview of planned revamps for curses modding platforms after it's acquisition by twitch then It doesn't really seem to hype-worthy. Not until it hits us directly anyway :/
1. A Picture in picture dialog, yes we have work arounds now (fine, for a little while), but i want a real one. That or a working ui preview in the ui editor.
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This is my feeling looking at the new front page.
1. News section needs to be at the top, and should show the last 2 news items (it already does this, but the update image above them looks stupid), these news items also need to fully shown or close to it (1000 pix max vert height).
2. Either under or to the side of the news there should be a box containing the last 5 threads (not posts) that have new posts in them, with a 20 character snippet of the start of it underneath or blank if the start references an image or video (thumbnail if you want to be snazzy) (links also show as links) (call it the recent posts box)
3. The project info box thingy gets moved under this followed by the popular projects and then the for authors sections. Alternatively display the for authors section along the side underneath the recent posts section. (Ideally it'd show up in start project page instead of the front page, but I understand why it is there to show/advertise it's existence)
The reason for these changes is to make it more clear that 1) we show what's happening recently (highlight projects, recent blizzard announcements), 2) show we have a(n)
thrivingexistent community that discusses the topics, but also provides support, 3) provides a way for people to spread their own creations among the community while potentially getting rewarded for it.Currently the only thing on the first page that shows that there is a community is the forums button at the very top, that most people (at least I do) ignore on their first look at a web page, otherwise this just looks like a hosting spot for the sc2projects.
p.s. was browsing even the minecraft curse website has a better layout for the front page, just steal theirs and modify it so that the featured/top servers is the featured/top projects for sc2mapster, and the recent server ads is the recent project additions/updates.
edit: pls change link colors, it's stupid how it's orange in the preview but almost a match in the actual post. Also despite not loving the background i actually don't mind it too much.
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How do we edit the text of the main page of our projects now?
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Yes in the nova assets mod if you have nova.
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Use a global real variable for the time to respawn while dead,
Then when they click to buy back their hero set the respawn timer to 0.0.
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save as -> file type -> component folders
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@DrSuperEvil: Go
Do the data files even exist anymore? I mean zelda and almaity have pretty much disappeared with moz as well.
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All triggers are built at the start of a game before any of them are run.
This means that any variables used in events are set to null (unless they are a pre-existing value ex. preplaced units, declared integers).
However it is possible to add events using functions based on the native commands. If you want to use "new" variables and then delete them you can look to the datatable for this purpose.
I also feel it necessary to point out that you will almost never need to dynamically create and destroy global variables in SC2 (note the almost), if you really are just creating a temporary dialog it would be better to use the datatable for that purpose (really you should just destroy the dialog and reuse those variables for another dialog you make/use in the game).
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In that case do add minerals -> pow(2, count of units in unit group (supply depots) - 1) for all players
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Here you go
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There a a couple different possible ways of doing this
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Try sending a modelswap message.
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goddamn you're good.
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Is the refund only done through trigger for the minerals returned, or do you use data for the mineral refund as well? My answer depends on this info.
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1. A Picture in picture dialog, yes we have work arounds now (fine, for a little while), but i want a real one. That or a working ui preview in the ui editor.
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https://discord.gg/pFEZxPj
That's a permanent link there