I can help you make the dialogs, just tell me what exactly I need to do and then I can upload the map here. Then just copy and paste the triggers to your map. :)
doesnt it return a random integer between 1 to 5 (since there are 5 players in the player group), and then it assigns it the player with that random integer?
For example: players 3 6 8 10 12 are in the player group, will it not choose an integer between 1 to 5? It might choose something like 4 and then assign the infestor to player 4, but player 4 is not in the player group.
I know I am wrong, but can someone just explain how that function works. Thanks.
Thank you for the map, however, there is a problem with your way of doing it. If we continue on doing this for 15 players, the chance of player 15 being the infestor would be very small (assuming that in the triggers we start off from 1 and continue chronologically). This is because the game would start off by checking player 1 then player 2... etc. And by the time it reaches player 15 it would be probably have assigned the infestor to a player. Is what I am saying right... or wrong? I am not sure myself.
Anyways, I tested it out and the game gave me a bunch of errors "Too many nested trigger threads"
"stack overflow"
Thanks anyways.... I still need some help though :(
How do you make a trigger that picks a random player from a player group?
I already made a function that tells me the number of players in that player group, however, I need the game to pick one of them. This is what I tried to do:'
It will fail because it counts the number of players in the player group, not the player number. For example: Players 3 5 8 9 are in that player group.
It will bring up a random integer from 1-4 since there are only 4 players in the player group. Lets assume it will pick the number 2, that means that it will do the action (in this case it is creating a civilian) for player 2, even though he is not included in the player group. So how exactly do I tell it to pick from the player group.... and it has to be random. Thanks in advance.
I am trying to make a requirement that doesnt allow me from having more than 10 units from these units.
For example I have a marine, marauder, and firebat. All together, I cannot have more than 10 of these units (the train ability for these units should darken once I have 10). I searched sc2mapster but with no success, and I looked at other default requirements, but with no avail. I would really appreciate any help. Thanks :)
I might be able to help you guys, however, at the current time I am working on my own map that I am planning to submit to the "Rock the Cabinet" contest, which ends on May 31st.
This means that I will consider helping after the 31st, but right now I have a lot to do in little time.
Hello everyone, I am working on a survival map that I am planning on submitting to the Rock the Cabinet Contest.
I expect myself to finish in the next 2 or 3 weeks.
Here is the concept:
Defense
You have walls (as supply depots) to protect yourself. You can upgrade these walls to form a stronger boundary around your base. In order to kill the Zerg coming at you, you can build cannons that can be upgraded. These cannons require some energy to attack, and so you build a Energy regenerator that can regenerate up to 5 cannons in a radius of 5. This energy regenerator can also be upgraded. Likewise, you will have several units you can build for protection.
Economy
You start off as a probe, and you find a place filled with minerals to build. Build your Nexus, which allows you to build upto 10 different types of Mules. Each Mule gives a number of Minerals for a number of seconds depending on the Mule. As time moves on the waves get stronger and stronger, and at some point you will have to start getting defenses that cost vespene gas. You can get Vespene Gas when you build a certain structure that gives 1 gas/ minute (it can be upgraded). Certain defenses and Mules will require Vespene Gas to be built.
Ranking System
There will be ranking system that will save your wins, losses, XP, and Rank. These things can be used to unlock various skins and color for your probe, and even unlock certain structures.
How to win?
Survive for the time given - will be a randomly generated time (depending on Game mode), but will not be too short or too long
How to lose?
Your probe dies
Other
I suck at making Map names, if anyone here would like to give suggestions for a name I would take it into consideration. Thanks in Advance :)
I am approximately 15% done with this map and need several more weeks till completion, hope I finish before May 31st. Thank you for reading
0
@Scythe1250: Go
I can help you make the dialogs, just tell me what exactly I need to do and then I can upload the map here. Then just copy and paste the triggers to your map. :)
0
@joey101d: Go
I see :), I really appreciate the help from everyone! Thank you :D
0
@joey101d: Go
Thank you. It works well, but I prefer Funky's since it is more clean. :)
@FunkyUserName: Go
Thank you, works well, but I dont fully understand how it works. This function http://gyazo.com/49d4e71de70ad8de0c3581a1d313fa67
doesnt it return a random integer between 1 to 5 (since there are 5 players in the player group), and then it assigns it the player with that random integer? For example: players 3 6 8 10 12 are in the player group, will it not choose an integer between 1 to 5? It might choose something like 4 and then assign the infestor to player 4, but player 4 is not in the player group.
I know I am wrong, but can someone just explain how that function works. Thanks.
0
@joey101d: Go
Thank you for the map, however, there is a problem with your way of doing it. If we continue on doing this for 15 players, the chance of player 15 being the infestor would be very small (assuming that in the triggers we start off from 1 and continue chronologically). This is because the game would start off by checking player 1 then player 2... etc. And by the time it reaches player 15 it would be probably have assigned the infestor to a player. Is what I am saying right... or wrong? I am not sure myself.
Anyways, I tested it out and the game gave me a bunch of errors "Too many nested trigger threads" "stack overflow"
Thanks anyways.... I still need some help though :(
0
@joey101d: Go
Thanks
0
How do you make a trigger that picks a random player from a player group?
I already made a function that tells me the number of players in that player group, however, I need the game to pick one of them. This is what I tried to do:'
http://gyazo.com/c871379499234b224f5cce8935abe7a5
It will fail because it counts the number of players in the player group, not the player number. For example: Players 3 5 8 9 are in that player group. It will bring up a random integer from 1-4 since there are only 4 players in the player group. Lets assume it will pick the number 2, that means that it will do the action (in this case it is creating a civilian) for player 2, even though he is not included in the player group. So how exactly do I tell it to pick from the player group.... and it has to be random. Thanks in advance.
-TerranMaster23
0
Hello everyone,
In my map i made 8 types of units
I am trying to make a requirement that doesnt allow me from having more than 10 units from these units.
For example I have a marine, marauder, and firebat. All together, I cannot have more than 10 of these units (the train ability for these units should darken once I have 10). I searched sc2mapster but with no success, and I looked at other default requirements, but with no avail. I would really appreciate any help. Thanks :)
-TerranMaster 23
0
@fishy77: Go
PM me, I am willing to help make a more pleasing character selection.
0
@StealthToast: Go
XD
0
The post count is bugged, i was certain the other day that it was at 80.... but then went down to 70 something, but I got it back up again :)
Example: A post I did an ~ hour 30min ago: http://gyazo.com/94dd3fbfd061fad8d85f6286554144c7
Did no posts after that
Now I do this post and i get this:
http://gyazo.com/61e478892c6db6b44427d2a0c7f8e494
0
Yup, but they took them out anyways... thanks to whoever deleted them :)
they were pretty annoying
0
can someone get rid of this garbage?
http://gyazo.com/8ea485983e6753df46a1c7668e8192c9
thanks
-TerranMaster 23
0
I might be able to help you guys, however, at the current time I am working on my own map that I am planning to submit to the "Rock the Cabinet" contest, which ends on May 31st. This means that I will consider helping after the 31st, but right now I have a lot to do in little time.
0
@DrSuperEvil: Go
I already have the actors and the models set up. I just need to know what to do after that. Thank you
0
Hello everyone, I am working on a survival map that I am planning on submitting to the Rock the Cabinet Contest.
I expect myself to finish in the next 2 or 3 weeks.
Here is the concept:
Defense
You have walls (as supply depots) to protect yourself. You can upgrade these walls to form a stronger boundary around your base. In order to kill the Zerg coming at you, you can build cannons that can be upgraded. These cannons require some energy to attack, and so you build a Energy regenerator that can regenerate up to 5 cannons in a radius of 5. This energy regenerator can also be upgraded. Likewise, you will have several units you can build for protection.
Economy
You start off as a probe, and you find a place filled with minerals to build. Build your Nexus, which allows you to build upto 10 different types of Mules. Each Mule gives a number of Minerals for a number of seconds depending on the Mule. As time moves on the waves get stronger and stronger, and at some point you will have to start getting defenses that cost vespene gas. You can get Vespene Gas when you build a certain structure that gives 1 gas/ minute (it can be upgraded). Certain defenses and Mules will require Vespene Gas to be built.
Ranking System
There will be ranking system that will save your wins, losses, XP, and Rank. These things can be used to unlock various skins and color for your probe, and even unlock certain structures.
How to win?
Survive for the time given - will be a randomly generated time (depending on Game mode), but will not be too short or too long
How to lose?
Your probe dies
Other
I suck at making Map names, if anyone here would like to give suggestions for a name I would take it into consideration. Thanks in Advance :) I am approximately 15% done with this map and need several more weeks till completion, hope I finish before May 31st. Thank you for reading