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    posted a message on Identifying players as variable arrays

    I'm new at this too, but I think I have the code you want.

    What you do is make a variable ("Selected player = 1 <interger[16]>") Make it an array, 1 dimensions, with a size of 16 and an initial value of 1.

    If you want to pick each player in order, (so they can by text-activated-trigger or button select each other) "Variable - modify selected player [(Owner of (Triggering Unit))]: + 1 will select each player next in order.

    (From Anteep's Empire Builder map)

    Posted in: Triggers
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    posted a message on Autocast button press?

    I'm quite the novice with the galaxy editor, so forgive me if I'm not using the right terminology.

    But I am trying to make it so whenever the "sell" button I made is pressed, the effects of pressing that button (running a trigger) happen repeatedly, or happen with a brief cool down.

    I couldn't find anything in a search, so can anyone who knows help?

    Posted in: Triggers
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    posted a message on Autocast when trigger variable is greater than X

    I'm kind of new with the Galaxy editor, so forgive me if I ask a really easy question but I couldn't find an answer in searches.

    So my map has a trigger variable that represents a special resource (oil). Players can buy or sell that resource for minerals, and I'm noticing that it'd be easier for players if they could automatically sell or buy that resource via an auto-cast button.

    I set up (I think) most of the functionality of the button. But I don't want it to spam them with a message saying "not enough" until they have it. How would I write a validator that checks to see if a Trigger: Variable has more than a certain sum before it fires? Do I need a validate condition?

    Posted in: Triggers
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    posted a message on Cannot select texture with texture catalog entry vehicles

    1st of all, I'm a Galaxy-Editor novice! So apologies in advance for how unaware of terms and functions are. I use to be pretty good with the SC1 editor, but this one is clearly very different...

    I'm modifying someone else's map and when I tried to make one unit morph into another, this error happens to the unit it is trying to morph into.

    • [11/12/2012 5:35:19 AM] Warning: USER: [ 10b 26] CActorUnit[FlameTurret] Cannot select texture with texture catalog entry Vehicles.
    • [11/12/2012 5:35:19 AM] Warning: USER: [ 10b 26] CActorUnit[FlameTurret] No mapping for slot video.

    Before this error, I was getting this one:

    • [11/12/2012 6:10:13 AM] Warning: USER: [ eb 7] CActorUnit[FlameTurret] FlamingBetty Assets\Buildings\Terran\FlameTurret\FlameTurret.m3; Could not find texture with id CC and expression <None>.

    I found the texture with the id CC, but all the solutions on the web I have found for "could not find texture with id" have either looked like Greek to me or have not helped. I'll check tomorrow and can respond with any additional info you may need, but thank you in advance for your help!

    Posted in: Artist Tavern
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    posted a message on Change Race Name for the Lobby Choices

    Open up the DATA editor, go "DATA > Advanced DATA > Races"

    Then change it from the data Table (doing the "right click > modify" or double click will give you an error message)

    Posted in: Data
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    posted a message on "lighting status: out of date"?

    So my map (I'm trying to update the "Empire Builder" map originally by Anteep) has a near pitch-black terrain. When I changed it to a different tile-set the terrain issue went away, but when I went to "Map Status" it has this curious error message at the bottom.

    lighting status: out of date

    With the "out of date" in red. Anyone know what that means? A quick google search turned up nothing...

    Posted in: Galaxy Editor Bugs and Feedback
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