Definitely agreed. I used the stock leaderboard for some time but it was to unhandy, big and not enough customizable. Making your own one is not that difficult and after it is set up, updating it is very simple.
Just create a Dialog and Severals Label items. Referenz the dialog items that you want to by dynamic with variables. Then you can simply re-set the text of that labels to update the leaderboard.
And if Charysmatic offers a custom tutorial, go for it! :)
I'm running into troubles with my map because there are occuring lags later in the game. I searched a lot and now I think it may related to an actor. I have a Action actor for an attack at it seams to not terminate itself after launch. (see attached picture).
Where can I find the state[check] that does not seam to terminate? The attack uses an missile of another attack but that should be no problem!? Also is it correct, that there are not Destroy events for attack actors?
This may be a very simple question but I havent figured out how to deal with it yet.
Is it possible to show the player name of the controling player hovering over the unit? Just over the (always shown) health-bar and of course affected by the fog of war. :)
As title says - where the hec is the diretion/point a turret points at set? I'M asking because I have an ability that enables the main weapons of a Colossus for a short time. And after they are disabled again, the turret still points at the last target (the colossus moves away, but the turret still points at the last target)
As far as I understand, you are making a Battleships-like map. So I guess you want to achieve battleship-like behaviour of weapons. I solved the issue with behaviours instead of weapons.
That was because in the time I started the project, there was no solution (without great affort) available to use severals weapons of the same type on on unit (eg 2 machineguns). So I would be very interested, when such an option exists nowadays. You said you played a map were it was accomplished? Can you tell me which one so I can take a look for myself?
Doesn't seem to be the weapons. It's probably a flag of some sort or some other property, I just can't figure out which. I played a Battletanks remake map last night and the creator of it was able to have multiple weapons fire while the unit was moving and standing still. I am guessing the solution is probably simple but it's something I have been stuck trying to figure out for a while.
edit: His solution to only one weapon showing up on the hero info pane was to delete it from the UI all together, which is what I was sort of going for.
What map were you playing?
I went through this problem when I started creating my map (->signature) and in those days there was not a very simple sollution available. Did this change and is it now possible to have multiple weapons of the same type on one unit?
thats right. :-D And I dont know were they came from. As said, I disabled them on startup (turn trigger off in init-trigger) and it seams to have to impact on the game... strange...
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I want to dynamically attach the text... wait.. have an idea. Should work with combine text!? :-D
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I really cant see that option for text-tags!? Whats the functions name?
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Definitely agreed. I used the stock leaderboard for some time but it was to unhandy, big and not enough customizable. Making your own one is not that difficult and after it is set up, updating it is very simple.
Just create a Dialog and Severals Label items. Referenz the dialog items that you want to by dynamic with variables. Then you can simply re-set the text of that labels to update the leaderboard.
And if Charysmatic offers a custom tutorial, go for it! :)
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Wonderful. This worked. Dont know why I never tried this one :-D thx
[EDIT]Is it right that I cant set a text tag font?[/EDIT]
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Hi there,
I'm running into troubles with my map because there are occuring lags later in the game. I searched a lot and now I think it may related to an actor. I have a Action actor for an attack at it seams to not terminate itself after launch. (see attached picture).
Where can I find the state[check] that does not seam to terminate? The attack uses an missile of another attack but that should be no problem!? Also is it correct, that there are not Destroy events for attack actors?
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Thats really impressive! Dont have purposes for it, but just had to say. :)
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I experimenced with that but if I remember right, there were issues regarding the fog of war visibility of enemy heroes-tags!?
[EDIT]Maybe from subform -better for data-editing I guess!? Could somebody move the thread?[/EDIT]
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This may be a very simple question but I havent figured out how to deal with it yet.
Is it possible to show the player name of the controling player hovering over the unit? Just over the (always shown) health-bar and of course affected by the fog of war. :)
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As title says - where the hec is the diretion/point a turret points at set? I'M asking because I have an ability that enables the main weapons of a Colossus for a short time. And after they are disabled again, the turret still points at the last target (the colossus moves away, but the turret still points at the last target)
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@Stormahawk: Go
As far as I understand, you are making a Battleships-like map. So I guess you want to achieve battleship-like behaviour of weapons. I solved the issue with behaviours instead of weapons.
That was because in the time I started the project, there was no solution (without great affort) available to use severals weapons of the same type on on unit (eg 2 machineguns). So I would be very interested, when such an option exists nowadays. You said you played a map were it was accomplished? Can you tell me which one so I can take a look for myself?
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What map were you playing?
I went through this problem when I started creating my map (->signature) and in those days there was not a very simple sollution available. Did this change and is it now possible to have multiple weapons of the same type on one unit?
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Maybe, but I could not find them. And I dont know any option to get the triggering event of a trigger!?
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Yeah it is.
But as I said: I now manually disabled the corresponding campain trigger and this seams to work. Quite an odd workaround though...
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Yes, but there is no Kerrigan unit in the map. Not a single one.
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thats right. :-D And I dont know were they came from. As said, I disabled them on startup (turn trigger off in init-trigger) and it seams to have to impact on the game... strange...