Firstly, I tried giving a player terrazine during an event using triggers, but instead, it got minerals...
Then I decided to try to do it with effects and triggers, still the same problem, anyone knows whats going on...
Here is copy of the triggers:
Pure triggers:
Events
Unit - Any Unit dies
Local Variables
Conditions
Or
Conditions
(Unit type of (Triggering unit)) == Critter - Leaping Karak
(Unit type of (Triggering unit)) == District 1 Tribute
(Unit type of (Triggering unit)) == Critter - Giant Ursadon
(Unit type of (Triggering unit)) == Critter - Ursadon
(Unit type of (Triggering unit)) == Critter - Crab Beetle
Actions
UI - Display "Sponsors are impressed by your kill..." for (All players) to Subtitle area
Player - Modify player (Killing player) Terrazine: Add 1
So, I'm new with working with attributes (actually I have no idea what I'm doing, just trying to make it work)
I made 2 attributes: - ability power and strength.
Whenever you pick up an ability power item , the ability power attribute rises with 1 point.
To increase the damage dealt by abilities I used triggers :
-Unit - Any Unit attribute points changed
-(Triggering behavior) == Ap
Tech Tree - Set Ability upgrade level to (Triggering attribute points) for player (Owner of (Triggering unit))
(Same thing with Strength, just diffrent upgrade, etc )It worked fine till this morning.... then I started to get an error that said Too many Threads , and the game started lagging alot....
Can anyone help me? Hope I was clear enough for any of you to help me tho x.x
Blizzard changed Arcade>Browse default to Top Played?! Well great....
This means that new maps will be played alot less and that top played maps will be top played maps forever! Blizzards wants to scare map makers off? Because like this I'm never going to get a fullhouse for my new project I'm working.... Great job Blizzard :'( Now im going to wait till HotS , cya D:
Ugh trying to make a lord of the rings map aswell, but I don't know how how to convert from WoW and I don't own Warcraft D:
found enough models for 2 factions...but they look weird >.<
Heya , Im trying to make an ability that pulls all enemies units close to my unit , to the unit...
But I kinda fail .... so can any of you help me out please? :)
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Firstly, I tried giving a player terrazine during an event using triggers, but instead, it got minerals... Then I decided to try to do it with effects and triggers, still the same problem, anyone knows whats going on...
Here is copy of the triggers:
Pure triggers: Events
Unit - Any Unit dies
Local Variables
Conditions
Or
Conditions
(Unit type of (Triggering unit)) == Critter - Leaping Karak
(Unit type of (Triggering unit)) == District 1 Tribute
(Unit type of (Triggering unit)) == Critter - Giant Ursadon
(Unit type of (Triggering unit)) == Critter - Ursadon
(Unit type of (Triggering unit)) == Critter - Crab Beetle
Actions
UI - Display "Sponsors are impressed by your kill..." for (All players) to Subtitle area
Player - Modify player (Killing player) Terrazine: Add 1
I hope anyone can (and wants) to help me :(
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So, I'm new with working with attributes (actually I have no idea what I'm doing, just trying to make it work) I made 2 attributes: - ability power and strength. Whenever you pick up an ability power item , the ability power attribute rises with 1 point. To increase the damage dealt by abilities I used triggers :
-Unit - Any Unit attribute points changed
-(Triggering behavior) == Ap
Tech Tree - Set Ability upgrade level to (Triggering attribute points) for player (Owner of (Triggering unit))
(Same thing with Strength, just diffrent upgrade, etc )It worked fine till this morning.... then I started to get an error that said Too many Threads , and the game started lagging alot.... Can anyone help me? Hope I was clear enough for any of you to help me tho x.x
0
Blizzard changed Arcade>Browse default to Top Played?! Well great....
This means that new maps will be played alot less and that top played maps will be top played maps forever! Blizzards wants to scare map makers off? Because like this I'm never going to get a fullhouse for my new project I'm working.... Great job Blizzard :'( Now im going to wait till HotS , cya D:
0
K so I fixed it by setting Stalemate Check or something to 600000 seconds... :D
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So I made a critter wars remake called Critter Island, but stalemate is ruining the map! Anyone has idea how to remove it?
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@Laydown112: Go
Third age, trying to add all factions , even the shire , but the production is so slow with all these custom models x.x
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Ugh trying to make a lord of the rings map aswell, but I don't know how how to convert from WoW and I don't own Warcraft D: found enough models for 2 factions...but they look weird >.<
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K thanks all ^^
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Hmm , I tried searching for a tutorial about this but I only got stuff like "Help , how do I start the SC2 editor" and stuff...
So Im looking for a way to edit the units /counters at the help menu , anyone has an idea how or knows a good tutorial?
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Any chance you'll upload any dwarf models? :(
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Heya , Im trying to make an ability that pulls all enemies units close to my unit , to the unit... But I kinda fail .... so can any of you help me out please? :)
0
@DrSuperEvil: Go
K thanks , going to check it out
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Heya , I'm remaking red alert 3/2 in starcraft 2 , but I need some way to make naval units , anyone has an idea how? Im still learning ...
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@WiiKing: Go
Lol! so simple! how couldnt I have seen it ! Thank you so much!
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Sigh already got an angry reply from someone who couldnt pick his faction and stuff because of this ( btw: I got this problem since arcade update)