Can anyone give me a hint on how to test map with AI by pressing "Test document" button? =) I mean any settings must be put for that, or is it possible at all? =)
For local test, you will need to manually set the map->Player Property...
Set any of the player to be Computer and Orc (AI must be Orc to work, because I only did the Orc AI)
In the recent SC2 patch, there is a bug that casue the ingame UnitCount fail to function properly.
When try to count the Revivable heroes, the game would give a result of 200199, which made the players who played war3 mod can't train any heroes. (because the game think you've already have 200199 heroes.)
<Frametype="Frame"name="GameUI/UIContainer/ConsoleUIContainer/InfoPanel/UnitPanel/War3_BuffBehaviorBar"file="GameUI">
change the <Anchor> here
</Frame>
Now you can use 'Stop' to cancel the pre-swing of your unit's current attack, just like in War3. Which is very useful for DotA-Like maps.
For example, when you are in the 'Lane', can hold down 'S' key to make your hero not attack its acquired enemy, and wait till the target's HP drop to the stage that can be one-shot by you, then you can release the S key to let your hero start attack to earn the money and exp.
This trick can also be used to 'Cheat Crit' for the blademaster, just like it in the war3 game
Most abilities can be cancelled on the prepare stage(Pre-Swing)
All Life/Mana Incensement items has been redone, slightly increase the performance.
Dispel Mechanism has been redone, slightly increase the performance.
Fixed the model of the Orc Burrow with @Delphinium 's help
Changed the name of some custom textures.
Fixed turret of the ancients, you can direct place a uprooted tree without have their turrets lost.
I only want the complete unit and ability data (including all the linked objects). How to get rid of those day/night cycle, auto replacing start units, ...etc.? My intention is to use the war3 style data to create new race and play melee style games (for example, use new race to battle Protoss computer).
There is a trigger in the Mod “Turn Time of Day On/Off”, turn it off and you can have fixed daytime.
The starting units can be modified in 'Data Editor->Race'
Sorry about that last question i have asked, as i see you've already answered it before. But now this question: I'm pretty sure im doing all the steps right but i get this error when i try to publish: Document Dependancy does not specify a Battle.net file (Mods\WarCraft\WarCraft.SC2Mod)
You didn't follow the step properly.
Look at the steps again, you need to right click on Mods\WarCraft\WarCraft.SC2Mod, modify, and add Battle.net dependency "War3 (GA)" for it.
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For local test, you will need to manually set the map->Player Property...
Set any of the player to be Computer and Orc (AI must be Orc to work, because I only did the Orc AI)
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In the recent SC2 patch, there is a bug that casue the ingame UnitCount fail to function properly.
When try to count the Revivable heroes, the game would give a result of 200199, which made the players who played war3 mod can't train any heroes. (because the game think you've already have 200199 heroes.)
The thrall AI also failed to work due to this.
I have updated a temp fix workaround of this bug.
Affected mods:
War3 Extra War3 AI
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Made a temp fix for all regions except China.
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WoW, I haven't here for a time.
Thanks for the bug report.
What a strange bug, need to investigate.
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Yes, re-download all the mods locally
I added a "Renee_" prefix to all custom buttons.
Because the official asset have pictures with the same name but different path. After 3.0, this seems caused some conflict, so I used a prefix
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The Thrall AI was fixed.
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If you encountered missing image error on your Buffs or Buttons, try this fix:
Open your map->
Data Editor->
Button/Behavior Sheet->
Switch to XML view->
Search/Replace all 'BTN\War3_btn' to 'BTN\Renee_War3_btn'
I just changed the Prefix to avoid conflict with the official button images.
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It's possible that the update break some part of the Thrall AI, it works well on local test though.
I will check it tonight, thanks:)
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Just updated the Mod for some Mechanism changes:
For example, when you are in the 'Lane', can hold down 'S' key to make your hero not attack its acquired enemy, and wait till the target's HP drop to the stage that can be one-shot by you, then you can release the S key to let your hero start attack to earn the money and exp.
This trick can also be used to 'Cheat Crit' for the blademaster, just like it in the war3 game
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There is a trigger in the Mod “Turn Time of Day On/Off”, turn it off and you can have fixed daytime.
The starting units can be modified in 'Data Editor->Race'
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You didn't follow the step properly.
Look at the steps again, you need to right click on Mods\WarCraft\WarCraft.SC2Mod, modify, and add Battle.net dependency "War3 (GA)" for it.
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DataAbil->War3 Extra
TerrainArt->War3 Terrain
MeleeAI->War3 AI
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For that case, I never join a game which is named 'No Noobs'.
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I just uploaded the (4)LostTemple.SC2Map here for anyone who need it to download.
It would require the War3 Mod to work.
You can modify it and upload your own version, but you will need to mention the original author.
You will need to set the war3 mod locally to able to open this map.
http://www.sc2mapster.com/forums/player-zone/warcraft-modding/75959-the-proper-way-to-use-war3-mod-ga-in-you-map/?unread