On the login screen click the backwards arrow then uncheck "Remember Account"?
It was already like that, and I clicked/unclicked to be sure. It's also like that on my normal SC2 client, so I'm not sure what the issue is for certain. On a related note, does anyone else here use an authenticator?
Is everyone else getting a "Battle.net Connection Lost - There is a temporary outage of the Battle.net service. Please try again later" message, or is there something messed up with my installation?
Edit: think it might be due to my Battle.net folder. Trying something real quick.
OK. It didn't work. Anyone know how to make Battle.net forget that my account was previously used to connect to the regular server?
Just wanting to let people know that I've put together a set of triggers that will allow map-makers to display custom achievements in a scrolling dialog window to players. Video and map link are below.
Thanks for the suggestion to look through the MPQ files. It looks like the only files that aren't in the editor are the ones in the long obfuscated list of Battle.net items. I'm looking through them now. Hopes are high.
I'm still interested in whether anyone can tell me where I might find a list of available item templates (achievement item template in particular) .
On a related note, I was looking through the game's MPQ files to try to find a list of item templates available (specifically for an achievement-related template) for use via triggers. Do you know where I should look for those? Also, where (i.e. which MPQ files) should I look to find a complete list of whatever images files are used by the game?
I haven't worked too much previously with images and am hoping that someone can provide some insight into the best way to accomplish this.
I'm attempting to replicate achievement images (shown below). I've had no problems re-creating the version shown in the top image (EndCap-style image using ui_achievement_metaframe_protoss.dds). The issue lies with vertically-expanded achievement shown in the bottom image. Is there any way that I can achieve this look without resorting to creating and importing my own image.
By "actor events", I meant within the same actor. Yeah, you don't need multiple actors unless you're wanting different visuals, but modification of the visual actor will be required to tie the actor to each level of the ability.
Since the different levels of your ability use different effects, you will most likely need to individually add the actor events to reference each individual effect in order for the appropriate visuals to be present for all of the ability's levels.
In that case, it might be best to have the units' attacks grant them a dummy buff. That would be a trigger-free method for a countdown to show when a unit hasn't attacked anyone lately.
Look at Stetman's self-healing buff. It has a validator which checks how long ago Stetman was in combat.
Also, are you wanting multi-kill notifications to occur when a unit kills multiple enemies in a short time period, or when it kills enemies while constantly remaining in combat? If the former, you won't need such a validator and will probably just want to play around with the duration of the stacking dummy buff.
Kueken, your English is great, but your excessive comma usage bothers me at times. If you'd like some pointers on comma usage, let me know; otherwise, I'll continue to suffer in silence.
0
It was already like that, and I clicked/unclicked to be sure. It's also like that on my normal SC2 client, so I'm not sure what the issue is for certain. On a related note, does anyone else here use an authenticator?
0
Is everyone else getting a "Battle.net Connection Lost - There is a temporary outage of the Battle.net service. Please try again later" message, or is there something messed up with my installation?
Edit: think it might be due to my Battle.net folder. Trying something real quick.
OK. It didn't work. Anyone know how to make Battle.net forget that my account was previously used to connect to the regular server?
0
Just wanting to let people know that I've put together a set of triggers that will allow map-makers to display custom achievements in a scrolling dialog window to players. Video and map link are below.
http://www.sc2mapster.com/maps/custom-map-achievement-system/
0
@Khalanil1:
Found them at Mods/Core.SC2Mod/Base.SC2Data. Unfortunately, the only template is basically the same as the "Create Dialog Item (Achievement)" trigger.
0
@Khalanil1:
...and it's the image known as 60d78793a84c99be8e5786280de3ed13cdd0aab2. Thanks for the help. My template-related question still stands, however.
Shorter version is:
6616eec8c2fd1b6c3aee3d6f714ae94438acbea0
0
@Mille25:
Thanks for the suggestion to look through the MPQ files. It looks like the only files that aren't in the editor are the ones in the long obfuscated list of Battle.net items. I'm looking through them now. Hopes are high.
I'm still interested in whether anyone can tell me where I might find a list of available item templates (achievement item template in particular) .
0
@Mille25:
On a related note, I was looking through the game's MPQ files to try to find a list of item templates available (specifically for an achievement-related template) for use via triggers. Do you know where I should look for those? Also, where (i.e. which MPQ files) should I look to find a complete list of whatever images files are used by the game?
0
@Neonsz:
That library only uses the short version of the achievement image (and uses the same file mentioned in my post).
0
I haven't worked too much previously with images and am hoping that someone can provide some insight into the best way to accomplish this.
I'm attempting to replicate achievement images (shown below). I've had no problems re-creating the version shown in the top image (EndCap-style image using ui_achievement_metaframe_protoss.dds). The issue lies with vertically-expanded achievement shown in the bottom image. Is there any way that I can achieve this look without resorting to creating and importing my own image.
0
@DrSuperEvil: Go
By "actor events", I meant within the same actor. Yeah, you don't need multiple actors unless you're wanting different visuals, but modification of the visual actor will be required to tie the actor to each level of the ability.
0
@MacSC2: Go
Since the different levels of your ability use different effects, you will most likely need to individually add the actor events to reference each individual effect in order for the appropriate visuals to be present for all of the ability's levels.
0
@ScorpSCII: Go
As well as player slots which were never filled.
0
@Zytrug: Go
In that case, it might be best to have the units' attacks grant them a dummy buff. That would be a trigger-free method for a countdown to show when a unit hasn't attacked anyone lately.
0
@Zytrug: Go
Look at Stetman's self-healing buff. It has a validator which checks how long ago Stetman was in combat.
Also, are you wanting multi-kill notifications to occur when a unit kills multiple enemies in a short time period, or when it kills enemies while constantly remaining in combat? If the former, you won't need such a validator and will probably just want to play around with the duration of the stacking dummy buff.
0
@Zytrug: Go
I don't think that a damage response on your behavior is necessary. You should probably remove it, especially because it's causing issues anyway.
@Kueken531: Go
Kueken, your English is great, but your excessive comma usage bothers me at times. If you'd like some pointers on comma usage, let me know; otherwise, I'll continue to suffer in silence.