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    posted a message on Mar Sara "add texture" NOT working

    @ScorpSCII: Go

    Yeah just found it when you posted :) but thanks anyway!

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Mar Sara "add texture" NOT working

    So, i started up a Mar Sara tileset (new map) after the patch (1.5), but the "add texture" is just not working! I have tested most of the other tilesets and they work just fine, but i cannot for the life of me get the Mar Sara one to work...

    I add the texture, but nothing happens. The editor sort of registers it as "added" as i can undo it under "Edit" or with CTRL+Z. The texture itself however is the same as the base texture chosen on map creation, nothing happens...

    So, has anyone else encountered this sort of issue or know a fix? :)

    EDIT: Found what caused the issue! Under Data - Terrain Textures the Mar Sara ones have a Height Map set while the others do NOT. Once i removed the Height Map the textures where working again. Wierd stuff :/

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Mob Respawning Problem.

    Hi, basicly does anyone know why this isnt working?

    Respawning Forest
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 15
            (Position of (Triggering unit)) == (Random point in SpawnPointForest)
            Not
                Conditions
                    (Unit type of (Triggering unit)) == Queen - Queen Copy
        Actions
            Variable - Set Respawning[5] = (Unit type of (Triggering unit))
            Unit - Create 1 Respawning[5] for player 15 at (Random point in SpawnPointForest) using default facing (No Options)
            Unit - Hide (Last created unit)
            General - Wait 180.0 Real Time seconds
            Unit - Show (Last created unit)
    

    Tried a bunch of different methods but nothing works...And i can see no way twhy this shouldnt work.

    Is it because of the "Wait" line? that is the only possible problem i can see but i cant think of any replacement for it either, dont want the units to respawn instantly.

    And if i say put the create unit line after the wait line and remove the whole hide process, that would not work if multiple units died during the 180sec wait.

    EDIT: tried a different approach, no difference:

    Respawning Rocky Mountains
        Events
            Unit - Any Unit dies
        Local Variables
            dieing unit type = (Unit type of (Triggering unit)) <Game Link - Unit>
            dieing unit position = (Position of (Triggering unit)) <Point>
        Conditions
            (Owner of (Triggering unit)) == 15
            (Position of (Triggering unit)) == (Random point in SPRockyMountains)
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Unit type of (Triggering unit)) == Unit Types[1]
                Then
                    General - Wait 180.0 Real Time seconds
                    Unit - Create 1 dieing unit type for player 15 at dieing unit position using default facing (No Options)
                    Unit - Order (Last created unit) to ( Patrol targeting (Random point in SpawnPointRockyMountain)) (Replace Existing Orders)
                    General - Skip remaining actions
                Else
    
    Posted in: Triggers
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