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    posted a message on What the FUCK of this "Legend of Titan"

    Ah, another game to enter the millions of crap chinese copies

    Posted in: General Chat
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    posted a message on Anti-Spam Measures

    I don't think I've come across a website with more spam than this one.

    Posted in: General Chat
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    posted a message on Water

    @stratostygo: Go

    She's in Azerbaijan mate I doubt she has a single dollar to hand over lol.

    Anyway this thread took a funny turn.

    Posted in: General Chat
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    posted a message on Is mapster dead?

    sadly this place never did even 10% as well as the hiveworkshop back in the day... really sad tbh

    Posted in: Off-Topic
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    posted a message on Guys what's gouing wring here

    oh my god.. you took a picture with your phone... wat the hell man I predict great difficulties for you coming up

    Posted in: UI Development
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    posted a message on Overriding Tooltip Fonts

    do you have a list of fonts that can be used?

    Posted in: UI Development
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    posted a message on Bringing DOW2 2 Units To SC2

    i lost my breath trying to read your post, please use commas

    Posted in: Artist Tavern
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    posted a message on Nova Covert Ops: March 29th
    Quote from DEFILERRULEZ: Go

    What ? The best sentry and void Rays ??? Purifier sentry is better because it increase attack speed and Void Ray nerazim charged shred everything, especially t3, that void Ray Tal'Darim sucks to deal with

    Who needs attack speed when your sentries boost attack range so much that your enemies never even reach you?

    It's obvious why havoc is better.

    And let's not forget the clearly superior Vanguard, with its AoE which was significantly more OP combined with Havocs

    Posted in: General Chat
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    posted a message on Nova Covert Ops: March 29th

    Literally the only people I know who are interested in this are the people in this thread.

    Posted in: General Chat
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    posted a message on Request - Mass fixing of classic models

    stratostygo, you're gonna have to be more specific than that son

    Posted in: Art Assets
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    posted a message on [Coming Soon!] Marine HD "With New Rifle"

    great thread

    still waiting for that marine op,

    in fact, we all are and have been for 6 years.

    i don't know how we've all survived without your amazing modelling skills to provide us with what we need :(

    Posted in: Art Assets
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    posted a message on Reducing a unit's stats based on its health.

    Yeah you see that's what I thought guys, but I'll likely have to use a trigger to apply the behaviour, which would be stackable 99 times. I would have to find a way of doing this that isn't extremely spammable.

    Posted in: Data
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    posted a message on Reducing a unit's stats based on its health.

    So, I'm just asking if anyone has already done this or knows how to:

    If a unit as at 50% health, it should have 50% attack speed. If it heals to 55%, the attack speed rises to 55%.

    That's basically the idea - units are divisions representing 100s of infantry, so less infantry in the division means less infantry firing.

    Posted in: Data
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    posted a message on What is fun?

    @DOOMEDEARTH: Go

    Wow, a wall of text. Please, for next time word edit your posts so that others can read them.

    Posted in: General Chat
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    posted a message on Attack on random point

    I know this is some months old now, but other players will find it when they search this. Took a minute, used triggers for this and it was very simple:

    Unit - Any Unit starts attacking with 1A 105mm Artillery Catalog - Modify value of Effects 105mmArtilleryInaccuracy PeriodicOffsetArray[0] for player (Owner of (Triggering unit)) using Set and (Combine ((String((Random real between -1.0 and 1.0)) with Any Precision decimal places), ("," + (String((Random real between -1.0 and 1.0)) with Any Precision decimal places))))

    http://i.imgur.com/7PQfpVt.png I basically hooked up the weapon to the P which LM and then D. Persistant has the value PeriodicOffSet, of which I used modified Array0 each time the artillery weapon is fired. Doesn't seem to cause lag, I've tested it with over 200 artillery units. I don't modify Z axis because I don't want shells exploding mid air or underground.

    It's not a perfect random at all. The inputs are simplistic and so are the outcomes. It ain't gaussian.

    Posted in: Triggers
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