Well unlocking it would allow you to go see team mates but in your map it wont give any extra advantage because of the lighting.
Also as a side note StarCraft2 is an RTS and people like the free flying camera in RTS games. So I imagine that since your RPG is set up like a normal RTS camera people expect the same freedom.
I played the map real quick to see what you did. Over all 100% better I can now see when I'm running down. Not sure but my mouse wheel didn't work right. I posted a picture below of the new UI.
Okay for what I mean by traditional...
It feels a lot like other standard rpg's with narrow circling roads that lead to a room or area then more winding roads narrow roads. The mini map is what gives it that feeling the most because you see it spiraling around. Personally I would disable or redo some of the UI so you get more viewing area. I did this with the map I've most recently been working on. I've attached a picture below. Over all though your right on track for it feeling like a side story.
Things to Note:
Pretty easy over all but fun.
Has the traditional StarCraft2 RPG feel.
Love the flashlight effect you put in this game.
Great Job on Darkside.
0
HAHAHAHA! Zombies are REAL! (necropost)
This will work great for TPS and FPS that want to get rid of that little green dot that appears when shooting. Thank you search.
Edit: sorry i tested it in game and it will not remove the green dot that appears when shooting.
0
I found this map on US servers. Which means its probably not a worldwide map.
0
You have a good point.
0
bump
0
Well unlocking it would allow you to go see team mates but in your map it wont give any extra advantage because of the lighting.
Also as a side note StarCraft2 is an RTS and people like the free flying camera in RTS games. So I imagine that since your RPG is set up like a normal RTS camera people expect the same freedom.
0
No problem
I played the map real quick to see what you did. Over all 100% better I can now see when I'm running down. Not sure but my mouse wheel didn't work right. I posted a picture below of the new UI.
0
Okay for what I mean by traditional...
It feels a lot like other standard rpg's with narrow circling roads that lead to a room or area then more winding roads narrow roads. The mini map is what gives it that feeling the most because you see it spiraling around. Personally I would disable or redo some of the UI so you get more viewing area. I did this with the map I've most recently been working on. I've attached a picture below. Over all though your right on track for it feeling like a side story.
0
Okay I've updated the picture to help explain what I need changed.
I want to change how dark explored unrevealed areas appear. I'll try to post another picture in main post later today.
Edit: sorry never got around to adding the new picture.
0
Okay got around to playing it.
Things to Note:
Pretty easy over all but fun.
Has the traditional StarCraft2 RPG feel.
Love the flashlight effect you put in this game.
Great Job on Darkside.
0
@Nardival: Go
Thanks for trying to help.
0
Looks interesting!
I'll play it tomorrow and post what I think about it.
0
That makes since. Well keep the good work up.
0
Went Online and played it.
Over All Great Job
Now time to make it popular :D
0
I dont know what your talking about.
I dont know how to set fog of war.
I've figured out how to change mask settings but I want to change the fog of war in explored areas (not unexplored).
0
Okay I've not used the wiki much but i'll go take a look.