I can help.
You just need to show me how it should look and tell me what resolution of texture.
To prepare the texture I need one week, because now a bit busy and did not know exactly when I can start the texture. But maybe I'll do it much earlier.
If it suits you then send me a model to e-mail: [email protected]
"Do not be afraid to try, just remember: The ark was built by amateurs, but professionals built the Titanic"
Of course it is only a joke. But every joke has some truth. Being a professional does not always mean to be better then amateur. Being an amateur does not mean that you can`t do anything worthwhile.
And I have to say that any type of professionals at one time in the beginning were amateurs.
Sorry to have to say that (I think I'm not going to make friends today...)
You don`t have to be sorry, coz I agree with you, we are not professionals we just try to do what we do with maximum quality what we can. I guess professionals do the same, and thats what I mean when I say "with professional approach". =)
And we know is hard to make a good mod (total conversion), and it is very hard to make a good game. Dune: Evolution project has existed for over two years, we know what is hopelessness, and how to overcome it, we know how difficult it is to start from beginning when we realize that we have reached an impasse, we understand that all is not as simple as it seemed in the beginning. We're not sure that we're doing everything right, we can only guess about the correct algorithm. But we also can learn from our mistakes, and for all the development time we've done a lot of them. =) So i can say that for now we realize (more or less) what we are doing. At least i hope so.
Anyway, I wish to see your project released one day. Really, I'd love to play it...
...just don't give up if you ever feel like the task is too hard for you. It's not easy, but it's really worth it. Good luck!
Your demo video kinda tells me you guys look to have most of the project under control.
The video that we showed had been recorded from a completely different game - Command & Conquer 3: Tiberium Wars.
And we have too many problems with that game. Pretty much we just can not realized, and we have to abandon many of the ideas. Thats why we want to try to work with the SC2. And in case of success we will be able to move our mod completely to SC2.
But you havent mentioned exactly what your team needs?
For example we want to make a squad-based combat system like in or . So, first of all, we want to know is possible or not.
And we need someone who can do it, or at least be able to help us advice.
Another example: Suppose we want to make a unique user interface. And we want to know whether there are any restrictions that we can do and what we can not do.
And we need someone who can do it, or at least be able to help us advice.
And so on and so on... In general, if simplify, we need people who understand how to work with the SC2-editor and can help us realize our ideas. Because we're newbie to working with this game.
Ok. Maybe no one here interested in the Dune: Evolution, i can live with that. But I do not believe that nobody here wants any custom models with unique texture and professional animation. We can make it for you.
If you don`t like Dune: Evolution and you don`t want to work like a member of the team then we can work together like a partners.
When we start this project we were thinking about that.
Butlerian Jihad is a really interesting piece to work with, and possibly, if everything goes well, and our project will show itself well, then in the future we will implement Butlerian Jihad too.
however in the future I would be willing to help if you would like a concept artist design etc. I have read every book in the dune series and so has my compatriot who is working on my level, who may also be up for the task of working with you guys.
It will be very nice. Feel free to contact with me when you and your friends will be ready.
Looks interesting, I love DUNE. Are you guys planning a campainge covering all the books?
Dune: Evolution is close to the books, but still it doesn’t suggest the players to replay the whole Dune story, there will be an opportunity to make a fresher storyline based on the events from the book. We are not rewriting the creation of Frank Herbert, we just allow an alternative history which is still governed by Dune universe.
The events of the game take place between the first and the second books from the original Dune series and describe what happened to the army of House Harkonnen after the death of baron Vladimir and his nephews, and what path was chosen by the newly created alliance of House Atreides and the free people of Arrakis, also known as the Fremen.
Dune: Evolution is an ambitious non-commercial project with professional approach, made by the [ADVENTURERS] team. Dune: Evolution is a project that aims to create a modification, or, to be more precise, a total conversion, an attempt to recreate Frank Herbert’s universe within the boundaries of the RTS genre, as close as possible.
The reason why we post this here is quite simple – we want to find people who can be interested in our project, who can join our team of developer-enthusiasts, who have enough skills to work with Map (galaxy) Editor to make a mod (a total conversion) Dune:Evolution based on Starcraft 2.
The project exists for a while, now our team has artists, 3D-modellers, animators, composers, etc. We have already done much, the campaign scenario is almost finished, we have designed the game mechanics, we have much graphic materials (concept arts, drawings, stories) to create the necessary atmosphere and to maintain it, we have unit lists and tech trees, most units and buildings are ready and the rest will follow soon.
Dune:Evolution has already gathered many people who await its release, and it gathers a large audience during public updates. People who have seen our works have mostly positive comments, and their only complaint is that the project was delayed for a bit, while they want to see it released and to try it out.
There is a delay, indeed, and it is caused by the fact that there are a few games that can implement all the features we want. C&C3: TW, which was planned to be used in the beginning, turned out to be very limited and is very difficult to modify, some things are even impossible to implement at all. We still struggle against all the difficulties, we still make the mod using C&C3:TW, slowly but steadily, yet at the same time we look at other games.
The music in this video was created specifically for the project.
By Loren Sieghart (hologard), our composer.
With the release of SC2 we noticed that many people say it is a good platform for modding and different mini-games. Of course, we want to try it, this is the reason why we ask your assistance. If SC2 turns out to be better (and it is quite probable) then we will be able to move our mod completely to it, if a good specialist joins our ranks.
Test: Some of our models that were imported into the sc2. Textures are not yet fully configured.
Don’t miss the opportunity to work on a large and interesting project in a multinational team. Your name will appear in the developers list and, who knows, maybe it can become a good starting point for you.
Besides, if you have your own project which requires its own arts, models, textures, animation, etc, we can help you, and you can work on your project along with ours.
Check these link to see what our team members can do:
http://www.evodune.com/forum/viewtopic.php?f=3&t=105&p=612#p612
Both sides would benefit from such cooperation.
Those who wish to join are required to:
know Map (galaxy) Editor (compiling the mod, setting the properties of units/buildings/objects, user interface, effects, etc.);
*It is not necessary to know all this at once, several people may join and work on different aspects of the mod *
have interest in the project, the desire to work and improve;
be able to give at least several hours a week to the project;
stay working and not to disappear for a long time without any explanations;
prevent any leaks of information so it would not spread chaotically, but would be presented in a decent way through public updates;
know English well enough, at least for forum discussions;
We will prefer people who speak Russian as well, but it is not crucial, but the fact is that the majority of the team are Russian-speaking, but everybody understands English – but not everybody can speak it quickly and fluently enough without any mistakes.
That’s all, thanks for your kind attention, we will be looking forward to your response.
Those who are interested can apply here on the forum, or on the official forum of the project, or by PM, or by email: [email protected], [email protected]
0
Can you give me a model? Coz i need to see how UVW-map looks?
0
I can help. You just need to show me how it should look and tell me what resolution of texture. To prepare the texture I need one week, because now a bit busy and did not know exactly when I can start the texture. But maybe I'll do it much earlier. If it suits you then send me a model to e-mail: [email protected]
0
"Do not be afraid to try, just remember: The ark was built by amateurs, but professionals built the Titanic"
Of course it is only a joke. But every joke has some truth. Being a professional does not always mean to be better then amateur. Being an amateur does not mean that you can`t do anything worthwhile.
And I have to say that any type of professionals at one time in the beginning were amateurs.
You don`t have to be sorry, coz I agree with you, we are not professionals we just try to do what we do with maximum quality what we can. I guess professionals do the same, and thats what I mean when I say "with professional approach". =)
And we know is hard to make a good mod (total conversion), and it is very hard to make a good game. Dune: Evolution project has existed for over two years, we know what is hopelessness, and how to overcome it, we know how difficult it is to start from beginning when we realize that we have reached an impasse, we understand that all is not as simple as it seemed in the beginning. We're not sure that we're doing everything right, we can only guess about the correct algorithm. But we also can learn from our mistakes, and for all the development time we've done a lot of them. =) So i can say that for now we realize (more or less) what we are doing. At least i hope so.
Thanks. It very pleasant to hear.
Well. I guess I have no choice, it remains only to study and ask questions and hope for help.
Then the first question (the simple one):
Maybe some one know how to create moving treads animation for tanks (example: Siege Tank). Is this texture animations? How exactly to do this for SC2?
0
The video that we showed had been recorded from a completely different game - Command & Conquer 3: Tiberium Wars. And we have too many problems with that game. Pretty much we just can not realized, and we have to abandon many of the ideas. Thats why we want to try to work with the SC2. And in case of success we will be able to move our mod completely to SC2.
For example we want to make a squad-based combat system like in or . So, first of all, we want to know is possible or not.
And we need someone who can do it, or at least be able to help us advice.
Another example: Suppose we want to make a unique user interface. And we want to know whether there are any restrictions that we can do and what we can not do.
And we need someone who can do it, or at least be able to help us advice.
And so on and so on... In general, if simplify, we need people who understand how to work with the SC2-editor and can help us realize our ideas. Because we're newbie to working with this game.
P.S.: Sorry for my English...
0
Anybody?
Ok. Maybe no one here interested in the Dune: Evolution, i can live with that. But I do not believe that nobody here wants any custom models with unique texture and professional animation. We can make it for you.
If you don`t like Dune: Evolution and you don`t want to work like a member of the team then we can work together like a partners.
0
When we start this project we were thinking about that. Butlerian Jihad is a really interesting piece to work with, and possibly, if everything goes well, and our project will show itself well, then in the future we will implement Butlerian Jihad too.
0
It will be very nice. Feel free to contact with me when you and your friends will be ready.
Dune: Evolution is close to the books, but still it doesn’t suggest the players to replay the whole Dune story, there will be an opportunity to make a fresher storyline based on the events from the book. We are not rewriting the creation of Frank Herbert, we just allow an alternative history which is still governed by Dune universe.
The events of the game take place between the first and the second books from the original Dune series and describe what happened to the army of House Harkonnen after the death of baron Vladimir and his nephews, and what path was chosen by the newly created alliance of House Atreides and the free people of Arrakis, also known as the Fremen.
More details: http://www.evodune.com/forum/viewtopic.php?f=8&t=114
0
Russian version
Greetings.
I represent the enthusiast team [ADVENTURERS] which is currently working on Dune: Evolution project.
Dune: Evolution is an ambitious non-commercial project with professional approach, made by the [ADVENTURERS] team. Dune: Evolution is a project that aims to create a modification, or, to be more precise, a total conversion, an attempt to recreate Frank Herbert’s universe within the boundaries of the RTS genre, as close as possible.
The reason why we post this here is quite simple – we want to find people who can be interested in our project, who can join our team of developer-enthusiasts, who have enough skills to work with Map (galaxy) Editor to make a mod (a total conversion) Dune:Evolution based on Starcraft 2.
The project exists for a while, now our team has artists, 3D-modellers, animators, composers, etc. We have already done much, the campaign scenario is almost finished, we have designed the game mechanics, we have much graphic materials (concept arts, drawings, stories) to create the necessary atmosphere and to maintain it, we have unit lists and tech trees, most units and buildings are ready and the rest will follow soon.
Dune:Evolution has already gathered many people who await its release, and it gathers a large audience during public updates. People who have seen our works have mostly positive comments, and their only complaint is that the project was delayed for a bit, while they want to see it released and to try it out.
There is a delay, indeed, and it is caused by the fact that there are a few games that can implement all the features we want. C&C3: TW, which was planned to be used in the beginning, turned out to be very limited and is very difficult to modify, some things are even impossible to implement at all. We still struggle against all the difficulties, we still make the mod using C&C3:TW, slowly but steadily, yet at the same time we look at other games.
The music in this video was created specifically for the project.
By Loren Sieghart (hologard), our composer.
With the release of SC2 we noticed that many people say it is a good platform for modding and different mini-games. Of course, we want to try it, this is the reason why we ask your assistance. If SC2 turns out to be better (and it is quite probable) then we will be able to move our mod completely to it, if a good specialist joins our ranks.
Test: Some of our models that were imported into the sc2. Textures are not yet fully configured.
Don’t miss the opportunity to work on a large and interesting project in a multinational team. Your name will appear in the developers list and, who knows, maybe it can become a good starting point for you. Besides, if you have your own project which requires its own arts, models, textures, animation, etc, we can help you, and you can work on your project along with ours. Check these link to see what our team members can do: http://www.evodune.com/forum/viewtopic.php?f=3&t=105&p=612#p612
Both sides would benefit from such cooperation.
Those who wish to join are required to:
More information you can find on our official web-site www.evodune.com , especially in our updates section: http://www.evodune.com/forum/viewforum.php?f=8 ; http://www.evodune.com/forum/viewforum.php?f=9
Best regards, [ADVENTURERS] team.