aiight ill add u in a bit, but for now ill upload the map so u can see what ive done.
One thing i havent done: is when one of the units die, for the zombies to redirect their attacks to a different unit.
However the zombies shud 100% attack a random unit
Another bug: some of the zombies wud stop like 9 units away from the unit. Maybe its their AI butting in.
(BTW, i sped up the terran movement to 5 so ur gonna need to slow that back down, and i also decreased the wave start to 5 (so i cud speed up the bug testing))
Well either way, blizzard still did a bang up job with the game and the editor even if there are a few bugs. if u dislike the game, then dont play. k lolthx bai
I gave all ur zombies AI, a 1000 sight radius, weapons and cigarettes (jokes)
i then changed all ur issue attack orders to issue order: attack, targetting unit group: units selected by player 1.
Note, that weird selected by player 1 thingy was cause i was so confused as to why ur zombies werent attacking. Anyway, the main part is giving ur zombies 1000 sight radius for several reasons, weapons (obvious) and preferabbly an AI.
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@evil0z: Go
nprobs
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I'd help if I cud but I have no exp with that kind of stuff
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resolved but no thanks to anyone here..
Anyone, thanks goes to RileyStarcraft who posted on some obscure thread on how to offset actor height creation
u da boss
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Thank u so much rileyStarcraft. Little do u know how much pain u have saved me.
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@SouLCarveRR: Go
BTW, Lighting is edited in the data editor. U go to lighting, find the map ur using, and edit its lighting.
A tutorial by OneTwoSC which is named something like 'cinematics' or somin shows how to achieve this
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@MegatronXplo: Go
see when u say LOTR, i think lord of the rings?
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@RageQit: Go
CAN U GUYS ATLEAST TELL ME HOW TO GET THE MISSILE TO START FROM HIS CHEST LOL?
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@evil0z: Go
aiight ill add u in a bit, but for now ill upload the map so u can see what ive done.
One thing i havent done: is when one of the units die, for the zombies to redirect their attacks to a different unit.
However the zombies shud 100% attack a random unit
Another bug: some of the zombies wud stop like 9 units away from the unit. Maybe its their AI butting in.
(BTW, i sped up the terran movement to 5 so ur gonna need to slow that back down, and i also decreased the wave start to 5 (so i cud speed up the bug testing))
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there is no doubt there is a way to do it
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kinda hard to give u ur map am when I'm using my iPod ATM lol :P I'll make it up to u sumhow tmrw
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@KratsAU: Go
lolz funny.
Well either way, blizzard still did a bang up job with the game and the editor even if there are a few bugs. if u dislike the game, then dont play. k lolthx bai
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@RageQit: Go
I was succesfully raped by a million zombies.
Heres what i did:
I gave all ur zombies AI, a 1000 sight radius, weapons and cigarettes (jokes)
i then changed all ur issue attack orders to issue order: attack, targetting unit group: units selected by player 1.
Note, that weird selected by player 1 thingy was cause i was so confused as to why ur zombies werent attacking. Anyway, the main part is giving ur zombies 1000 sight radius for several reasons, weapons (obvious) and preferabbly an AI.
The rest u can figure out im sure :)
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@RageQit: Go
i figured out why my triggers werent working
ur infested lameo's dont have guns
give them a weapon so they can actually shoot stuff?
its a data editor fault
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@evil0z: Go
alright ill get onto taking a look at ur map
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@Anthius: Go
If he cant make a camera, i dont think hes ready for script or coding lol