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    posted a message on Play sound for triggering player.

    @DarkShape80: Go

    There isn't such function too. It seems, that it can't play sound for one concrete player.

    Sound - Play Zealot_Ready for (All players) (at 100.0% volume, skip the first 0.0 seconds)
    

    And functions are:


    • Value From Data Table
    • Ping Players
    • Objective Players
    • Empty Player Group
    • Copy of player group
    • Covert Player to Player group
    • Allies/Enemies of player
    • All Players
    • Active Players
    Posted in: Miscellaneous Development
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    posted a message on Play sound for triggering player.

    When I'm spawning cargo units, I use play sound to play "ready" sound (I live for Aiur(c)Zealot etc.), but it plays for all players, there aren't function "triggering player".

    So, is it possible, or I should use another action?

    Thanks

    Posted in: Miscellaneous Development
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    posted a message on Action to load unit

    Ah, thanks a lot!

    Posted in: Miscellaneous Development
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    posted a message on Action to load unit

    Hi, i'm trying to make a trigger

    If unit is created - load unit into the nydus network.

    So problem is - i tried to use action "move unit instantly to the point", i setted point above the nydus network, but then unit is spawning at the middle of the building, and doesn't load into it.

    Any suggestions how to make that?

    Thanks. :)

    Posted in: Miscellaneous Development
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    posted a message on Want to make "vampire bullet" skill.

    @DarkShape80: Go Well, then easier way is:
    If any unit of player 2 takes fatal damage from (ghost-snipe) then i give some health to the ghost. Problem is i didn't find an action that gives health to unit, and i don't know how to make event "if any unit OF PLAYER 2...".

    Posted in: Miscellaneous Development
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    posted a message on Want to make "vampire bullet" skill.
    Quote from InsanitySektor: Go

    One way could be to use a system similar to how the bounty system works (gain resources upon killing a unit). Then possibly modifying a life regen rate for a short time; so one tick/cycle for a set amount.

    Maybe not the most efficient method, but it should work. ;)

    Is there an action that modifies life regen? I didn't find it too :O

    Quote from DarkShape80: Go

    @Swifteg: Go

    I would create a debuff with a very short duration(0.1sec) that is tied to your ghost snipe ability, and then check for that debuff when a unit is killed by a ghost, it will work 99% of the time, im sure occasionally a second 'ghost' using a regular attack which kills a unit within 0.1 seconds of a snipe ability landing will cause the health drain to trigger, but it will work 99% of the time.

    Sry, but don't understand the idea. More detailed, if you can, please.

    Posted in: Miscellaneous Development
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    posted a message on Want to make "vampire bullet" skill.

    Then how to make event "if any unit of player N takes fatal damage..."

    And yeah, i didn't find action, that gives health to unit =)

    Posted in: Miscellaneous Development
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    posted a message on Want to make "vampire bullet" skill.

    Hello, i'm new to galaxy editor, and i faced with a trouble. I want to make skill that shoots with bullet (i choosed ghost - snipe) and if it kills a biological unit with it, then caster will get some health. So problem is, how can i make that only if it kills, caster gains choosed amount of health.

    P.s. Sorry, if my english is bad. =)

    Posted in: Miscellaneous Development
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