I think they're inactive if two players are inside its region.
Well, the following trigger seems to work. But I think it is a really messy trigger and I'd like to avoid that. So if either anyone can help me make the trigger cleaner or anyone knows a solution to use just the Xel'Naga I would much appreciate it. Thanks!
I like the fact, that it won't grand the money, if there are hostile units around the tower. I could start doing all this using a region. But I thought it'd be nice to use the already available Xel'Naga tower :)
I want the player that holds a Xel'Naga tower to gain ressources. For that reason I already create the Xel'Naga tower in a trigger and store it in a global variable. I thought I could just use the condition "Owner of Unit", but anyone holding the tower does not become the owner. Is there an action/trigger/event I miss?
Local variables are only visible in the focus of the trigger. After you pressed space, a NEW trigger is triggered, which does the same and thus always shows 1
When you create a new map, you can choose "Campaign" as dependencies. You then have all campaign stuff. If your map is already created, you can change the dependencies later on under file->dependencies. I would discourage you to do so though...
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Well, I am not certainly going to use the exact effect, but wathcing the tutorial totally made me understand persistents way better. So THX!!!
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Is there a way to get the models into Cinema 4D and vice versa? Also: Maybe at least to edit the textures in C4D?
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@Feldeat: Go
You have to "Add Action" and then search for "if"
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Is there a tutorial on how to do the Explosion from the Uberlisk from the Galaxy Editor promo video? Would love to do that...
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Yeah, like that. You just have to pay attention that those triggers are only triggered once (When using periodic triggers for example)...
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I'd go with Molsterr's version xD
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Maybe use Command Card 1? Or are you already able to switch?
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Ah cool, definitely going to check that out. Thanks!
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Do this and you'll find that
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I don't think it is possible to change it to "give minerals". To "grant sight" is one of only a few checkable options in a list. Or am I wrong?
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I think they're inactive if two players are inside its region. Well, the following trigger seems to work. But I think it is a really messy trigger and I'd like to avoid that. So if either anyone can help me make the trigger cleaner or anyone knows a solution to use just the Xel'Naga I would much appreciate it. Thanks!
/Edit: Ooops, like that:
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I like the fact, that it won't grand the money, if there are hostile units around the tower. I could start doing all this using a region. But I thought it'd be nice to use the already available Xel'Naga tower :)
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Hi,
I want the player that holds a Xel'Naga tower to gain ressources. For that reason I already create the Xel'Naga tower in a trigger and store it in a global variable. I thought I could just use the condition "Owner of Unit", but anyone holding the tower does not become the owner. Is there an action/trigger/event I miss?
This does not work :(
Thx in advance!
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Local variables are only visible in the focus of the trigger. After you pressed space, a NEW trigger is triggered, which does the same and thus always shows 1
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When you create a new map, you can choose "Campaign" as dependencies. You then have all campaign stuff. If your map is already created, you can change the dependencies later on under file->dependencies. I would discourage you to do so though...