How the hell do make a unit have another death animation when it has a certain behavior? I have a baneling which turns into an egg with a behavior, but its not a different unit. Problem is it plays the normal baneling death animation and I couldnt get the actor message to play the custom death animation under ANY circumstance.
Any idea how to fix it? 99.9% of the time the projectile works fine, but sometimes the projectile will freak out and fly away in some random direction incredibly fast.
This isn't working for me, it just gives me syntax errors in my code.
This is what it looks like...
I get the syntax error on the first line after my variables.
Step by step tutorial that did him no good. You can create an effect that causes the supply drop actor to appear then apply that effect to the supply depot with a trigger.
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How the hell do make a unit have another death animation when it has a certain behavior? I have a baneling which turns into an egg with a behavior, but its not a different unit. Problem is it plays the normal baneling death animation and I couldnt get the actor message to play the custom death animation under ANY circumstance.
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Icon and Wireframe are most desired but a portrait would be nice too.
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Bump, anyone got a clue?
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Any idea how to fix it? 99.9% of the time the projectile works fine, but sometimes the projectile will freak out and fly away in some random direction incredibly fast.
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Like make an archon's beam originate from the target unit then come to the archon while maintaining the proper points.
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Weapon set maybe? They have 2 weapon sets
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@DarkShape80: Go
Triggering progress unit?
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This isn't working for me, it just gives me syntax errors in my code. This is what it looks like... I get the syntax error on the first line after my variables.
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Step by step tutorial that did him no good. You can create an effect that causes the supply drop actor to appear then apply that effect to the supply depot with a trigger.
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@Etravex: Go
Allow it to target dead units.
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I cant find is local
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No my actor faces the same way as my unit and I want it to face default but move with the unit.
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So I attached an actor to my unit, but I dont want it to rotate with the unit. How do I do that?
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THANK YOU! Problem is "No Absorb Shields" doesn't imply that it ignores shields, what a silly way to put it.
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Its in its create persistent effect. Hellions have a very complicated form of attack and you need to modify a lot of its attack actors and effects.