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    posted a message on [Release] Catalyst

    another type of items other than deployable would be *trinkets or gadgets* kinda like abilities but happen when you atack get hit use a ability etc... eg: Infernal Char Meteorite *when you atack a enemy theres a 5 percent chance to set it on fire doing 20 over 5 seconds percent of the weapon which the enemie was hit atacks damage (the 30 damage cannon would deal like 6 damage etc). Ignores shields. This item can only proc once evry 20 secs (so high atack speed guys cant spam it)

    Posted in: Project Workplace
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    posted a message on "Falrinth's The Thing" early beta tests

    humans have almost nothing to do evryone always tries to find the thing and die for it give us things like more weapons difrent suits etc also make chat only noticed in close range remove pings and the mineral loss when u kill a player *blah* theres a team killing bastard on the loose and i cant kill him... oh and instead of when u die u become a thing you should get 30 hp to the amount of hp u had at the last hit (eg if the thing snipes u at 70 hp ud have 100 hp) and a stim buff over your head so they think ur just healing 5 secs later OPEN THE MEAT BOMB! (i couldnt think of anything better .... yeah.... fine..)

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    im not good for balance but heres my 1st try in life: reduce marauder hp to 115 reduce missle launcher range by 1/2 increase repair of hp and shield with ability to 50/10 percent depending on which is higher reduce range of missle drones by 1/2 (i mean in all 4 tiers) and for some reason instead of shooting with its guns the thor shoot FRKIN LAZOR BEAMZ from its eyes

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    happend twice in a row bu t now its ok

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    ooh a new version *plays it* Robot voice:

    Ready

    set

    go

    • pc restarts* WTF!!?!?
    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    just played it sadly i was all alone anyone wana play? arkazon 591 oh and you may think of nerfing the speed items with the 80 percent speed ability i passed the entire map in just 3 secs XP

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    epic game epic voice XP once you release it i will play ( are you on eu or us?) i hope you do the save for gear soon though

    Posted in: Project Workplace
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    posted a message on RPG Map with Dungeon

    i think you should make more small maps to reduce lagg... large maps would be very laggy

    Posted in: Project Workplace
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    posted a message on (Video) Lost Planet RPG

    @OneTwoSC: Go

    the questing system dungeons and unique loots (even though you havent put any in yet) and spells (though things like assasins aoe need a bit more visual effects) are good but the amount of gear you can have is small, the cake is a lie and you should have some more customazation with your character

    Posted in: Project Workplace
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    posted a message on (Video) Lost Planet RPG

    its a bit too simple ....

    Posted in: Project Workplace
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    posted a message on RPG Map with Dungeon

    if you make a rpg map you can just make 1 dungeon or small region each with a save system so your character saves through maps im prity sure that can be done

    Posted in: Project Workplace
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    posted a message on [Contest] Epic Battle Scene

    @Victiln 1st vid should have ended with a nuclear lunch

    Posted in: Project Workplace
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    posted a message on Map Ideas Thread

    tower offence 1v1 2v2 3v3

    what? its new and original (kinda) you make buildings that produce units evry 10 seconds (all at same time its like a timer) on one side with a probe and you build turrets on the other side to defend yourself if 20 units pass you loos

    baneling hive 5v5

    team 1 you and your team produce banelings send them at the enemy you can increase the spawn rate damage size new baneling types (ones that are very slow but huge splash and damage) you loose if all 5 hives are destroyed ( each player has 1 hive that just waits to be destroyd and spawns baneling and 1 evolution chamber on the top of the map where you upgrade the banelings

    team 2 protos player produces stalkers high templars and sentrys (they start with only phys atacks) you can upgrade them with blink and rapid fire (for stalker) psy storm and illusions (high templar) and force field and shild charger (guess...) you can also upgrade armor hp shields energy and damage you loose if all 5 Ubar pylons are destroyed (the team also has gateways and armorys in the side map to spawn units and upgrade) you gain 2 minerals evry sec and for killing enemy units (you get 75 percent of the unit you destroyed other than your own) i could give you the details but i suck at balance and am lazy use the ideas but mension me i aint makin it

    Posted in: Map Suggestions/Requests
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    posted a message on Voice of The Great Destroyer 2.1 Alpha

    i think my pet zergling went into a cacoon O_O THAT WAS FACKING AWSOME (and scary) MAN

    Posted in: Artist Tavern
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    posted a message on [Video] Warring Factions (space rts)

    *Hookah604 has recived the tittle of "Ubar Mappster*

    Posted in: Project Workplace
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