you could make the doodad a unit by creating a unit and actor and change the actor's model to the doodad model u wanted.
So you could make a vines unit(or any other doodad) which can be moved.
Hope this helps alittle to solve one of your problems. It would be a lot easier moving the character through the level rather than the world around you(isnt it kinda the same thing?) but good luck with your idea.
1 . go to the command card 2 . add a button to use for submenu 3 . Command type = Submenu, Command card 1or 2 or 3 or 4(one being the current one you are on probably) 4. add abilities to that specific command card and don't forget to make a sub menu(its kinda like a like on a website) back to your original command card.
Hope this helps you endless struggle to find how to make submenus! :D
I would be willing to help you if you want to make a team. When you mean a pokemon game would it play out the gameboy v where you start in a city and move city to city for badges? Maybe have saves so people can continue their games from last time. Also a PvP battling system.
This sounds like a great project and would love to help. I am well-rounded but not a pro in any parts of the editor. So just PM me if you are interested
hello just wondering if this is possible,
i would like to make a spell/ability when upon using it moves the caster to a point across the map( the player doesn't get to choose the point, it is on a cliff far away so they can not use the unit but i then don't have to keep track of their inventory for when they change back after using the ability on the unit that will take its place) and move a different unit that was stored on a different location on the map into the casters spot(before it moved).
okay after i typed this all out its really confusing
basically instead of using a trigger with a keystroke that does move unit yyy to unit xxx, wait .01, move unit xxx to point, or a way i can run that trigger through a button press on the Command Card. Any ideas, Mostly just want to be pointed in a direction
@cinicraft: Go
1. create party
2. Click create game
3.Click the drop-down menu that has popular and other choices, Choose my published.
Think that should work(haven't tried but seems like it should work) for private testing not so much for much else
0
well.... this doesnt happen to me when i use data editor but idk what your doing wrong
0
Hi are you still looking for a team?
0
is anyone else having troubles with droping in the middle of games after the lastest patch?
0
I thought the aerial worm was really cool :/
0
you could make the doodad a unit by creating a unit and actor and change the actor's model to the doodad model u wanted.
So you could make a vines unit(or any other doodad) which can be moved.
Hope this helps alittle to solve one of your problems. It would be a lot easier moving the character through the level rather than the world around you(isnt it kinda the same thing?) but good luck with your idea.
0
@NotDeadYet3: Go
okay
1 . go to the command card 2 . add a button to use for submenu 3 . Command type = Submenu, Command card 1or 2 or 3 or 4(one being the current one you are on probably) 4. add abilities to that specific command card and don't forget to make a sub menu(its kinda like a like on a website) back to your original command card.
Hope this helps you endless struggle to find how to make submenus! :D
0
Periodic Event(Every .5 second(s))***Issue Order(any unit Owned by player enemy move to point)
Basic thing is you needed it, this should work
0
yeah i would like to work on this with you if you are open to other people helping sounds like a unique idea
I could work on the random encounter system
0
@Etravex: Go
can you just use the move command? If they are blocked they probably will attack.
0
I would be willing to help you if you want to make a team. When you mean a pokemon game would it play out the gameboy v where you start in a city and move city to city for badges? Maybe have saves so people can continue their games from last time. Also a PvP battling system.
This sounds like a great project and would love to help. I am well-rounded but not a pro in any parts of the editor. So just PM me if you are interested
0
@SystemSe7en: Go
was there in the last update
0
hello just wondering if this is possible, i would like to make a spell/ability when upon using it moves the caster to a point across the map( the player doesn't get to choose the point, it is on a cliff far away so they can not use the unit but i then don't have to keep track of their inventory for when they change back after using the ability on the unit that will take its place) and move a different unit that was stored on a different location on the map into the casters spot(before it moved).
okay after i typed this all out its really confusing
basically instead of using a trigger with a keystroke that does move unit yyy to unit xxx, wait .01, move unit xxx to point, or a way i can run that trigger through a button press on the Command Card. Any ideas, Mostly just want to be pointed in a direction
0
@cinicraft: Go 1. create party 2. Click create game 3.Click the drop-down menu that has popular and other choices, Choose my published. Think that should work(haven't tried but seems like it should work) for private testing not so much for much else
0
@LazyCoder: Go
yeah that was really sweet
0
If your friend pre-ordered it at gamespot (store name), they give you a free key-that's how i got mine