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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era
    Quote from Mozared: Go

    I like the end result most of what I've seen, Crizpy. The lightning is just right there and even though it's a tad chaotic, it works.

    Anyway, I finished my terrain, finally. Took me quite some work, but I'm not too happy with it, it's a bit bland and I could've improved a lot of things if I could've been arsed with taking more time.

    I found it rather hard to get good camera angles, so I uploaded the map as well, for those who want to take a closer look. Here it goes...

    Edit: I should probably mention; thanks to Corbo and Slightlyrandom for helping me along with my questions. Also, pic 1 and 2 were WIPs, the rest is the result in-game.

    Edit 2: I forgot to mention. I ended up with a grand total of 6544 doodads. 967 of those are in the ravine. For comparison, an average 1v1 melee map will have 800 to 1700 doodads.

    Looks very nice :) i didnt get chance to finish all of my map :) going to get ready to finish it all off :) making it into a 2v2 Chaotic Volcanic Terrain :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era

    Here is my final production of my terrain, Note large map, not all of map is used, only top left :) Hope you enjoy.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era
    Quote from SASCnlAlpha: Go

    Custom torches, improvisation, I'd have to work with lighting more. Back on WC3 I'd only terrain in-game with Narks' SotDRP system, I don't really find much things I can pile together to create something else, SC2 doesn't have enough items for it yet. Fixed dependencies update.

    Just looked through your map :) and all i can say is, work on the cave entrace abit. But if you were to ktae a picture through the trees near jeep with lights on makes it look spooky ;)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era
    Quote from Mozared: Go

    @evilcrizpy: Go

    I'm actually liking it more and more every edit. It still feels a bit... 'chaotic', but because your latest edits with the fog and lightning are making it look more like a 'high-rez painting', some stress is taken off the eyes. It's hard to say what could be improved, but you could probably still do something to 'take the edge off' a bit. Perhaps add a bit of lava if there's room for it.

    Okay i have took your idea, but i have only shown one point of the map with the lava risen :) Cause need to get a good camera view for the other view :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era

    Hmmm well ;) i have changed the units around in these pictures, will post other part of map, as soon as i get the fog right on that part :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era

    Alll looking good so far guys :)

    Here is the latest version : Will post from different view next.

    Post criticism.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era

    Updated my New Era Terrain:

    Now has the sky box in the background. Small update :L

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era
    Quote from wihl2: Go

    Zerg breaking out of a Terran research facility.

    Edit: Yes, I'm re-reading Slaughterhouse five.

    hmmmm very nice :) i like the first picture the best. maybe add some towers around the compound to make it look more like a hardened facility, cause due to the fact that its zerg, i dont think they would not make it unsecure :) if you not what i mean.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era
    Quote from Mozared: Go

    @BruMars: Go

    That box looks like a pathing indicator of some sorts. I'm in a bit of a hurry, so I can't look it up for you, but I'd check the 'view' options.

    @TechGorilla: Go

    The lava is damn repetitive, but overall I do kind of like that. There's room for improvement and more doodads (the outpost looks a bit... stale, boring an empty overall). I do like how you've enlarged the special ops dropships rather than using the generic ones.

    Edit: Added new picture, pay no attention to the horrible detail on the ghost, due to the fact that im now working from my laptop, which doesnt have as high specs at my pc.

    @evilcrizpy: Go

    Also a bit bland, but I like it as well. See if you can do something with the floor the command centre took off from.

    Catch you all later for now =)

    Okay, I might add some destruction torwards the ground to make it look like a strong take off? and maybe add some variation on the ground like dipping in and out. New picture will be up soon.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #1: Dawn of a new era

    <<reply 127670>

    Here is my first attempt with the newly improved Galaxy Editor.

    A New era begins where the terrans, must retreat to an abandoned Outpost, which was burnt away by the flowing lava. Will take pictures of the lava, moving towards the new era outpost later on :)

    Note whole map is playable.

    Posted in: Terrain
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