Copy what you are mirroring 1 time to the right side of your work. Use "." on the number pad to rotate your work in a 180 degree after copying it. That will result in a perfect mirror in 2 copies.
-Misu
He doesn't want to have to copy and paste. In the SCMDraft editor for SC1, you could mirror terrain in real-time and it was a lot easier than having to copy and paste. Sadly I don't believe we can do that yet.
Can somebody explain to me what all of the Caster Unit, Caster Point, Target Point, Target Unit, etc etc means? Obviously I know what Target Point does and a few others, but knowing exactly what each means would help a lot and would be very easy to make a tutorial of.
I made some minor adjustments last night to your map (mostly trying to figure out how to get it to work). I tried to add Perdition Turrets (Hot Oil, I R So Original!) but they kept exploding on start. I do not know if that is because the player they were assigned to didn't exist or because of some other feature I overlooked.
I also changed the "bad guys die" trigger in an attempt to reduce lag. It now only responds to when either Ugluk or Saruman die.
Did it reduce the lag at all? I wasn't sure if that trigger was still giving me lag problems or not and had an idea to fix it, so I'll have to compare it to your idea after.
I'm not really sure how the Virophage works, but go to its weapon in the data editor and check what is in the effect field. It should be pointing to the damage effect you created, or a set effect that points to your effect.
your only getting one omegalisk if there are at least two players playing
do you have a unit entering region003?
I'm assuming this is the problem. Create a text message saying "test" before the if then else statement. If in-game it says test then that means the conditions for the if statement aren't firing which would most likely be because you didn't do >= for the amount of players,
I've been reading through this and trying to follow along but as soon as i click test document the map editor minimizes and nothing happens. what am i doing wrong?
I also tried using the battle net tab from file>open>battle.net and then i login in and just get a list of maps and i dont see the one i downloaded (or let alone even know were i downloaded it to) and even when i click any random map is just opens in the window to the right and there nothing to play its just as if i was trying to edit it. im so clueless. sorry if this is frustrating but im new to this so any help will be appreciated.
it's kind of buggy so close all the way out of SC2 before you try to test document. if you're on battle.net it gets weird.
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He doesn't want to have to copy and paste. In the SCMDraft editor for SC1, you could mirror terrain in real-time and it was a lot easier than having to copy and paste. Sadly I don't believe we can do that yet.
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Can somebody explain to me what all of the Caster Unit, Caster Point, Target Point, Target Unit, etc etc means? Obviously I know what Target Point does and a few others, but knowing exactly what each means would help a lot and would be very easy to make a tutorial of.
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This is a great idea! I'll contact you guys soon.
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Well I think it's because SC2Mapster is a custom game website. We aren't that interested in melee... sites like TeamLiquid are though.
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I know that you can print a player's name with a text message, but I don't think you can manipulate it as such in the above poster's example.
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Looks awesome! Can you describe what you did like everyone has been asking. :P
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I'll be on tomorrow to test, can't tonight. :S
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Did it reduce the lag at all? I wasn't sure if that trigger was still giving me lag problems or not and had an idea to fix it, so I'll have to compare it to your idea after.
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I'm not really sure how the Virophage works, but go to its weapon in the data editor and check what is in the effect field. It should be pointing to the damage effect you created, or a set effect that points to your effect.
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I think you may want to change your condition to something like Number of Players in User Group (Active Players) if I'm understanding it right.
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You could probably make it so that a validator (in your case is zerg) is needed before applying the buff.
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Hmm, you might have to do a set catalog value. I've never gotten into modifying data fields but I'm assuming that's how it's done,
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I'm assuming this is the problem. Create a text message saying "test" before the if then else statement. If in-game it says test then that means the conditions for the if statement aren't firing which would most likely be because you didn't do >= for the amount of players,
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Use the event Unit Enters Region and for the actions use the Use Ability (just search for ability) and tell the door to use the close/open ability.
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it's kind of buggy so close all the way out of SC2 before you try to test document. if you're on battle.net it gets weird.