I simply removed it via moving the whole inventory panel off the screen. But this isn't a good long term solution, since got plans to use inventory. :/
BTW, the command card, minimap and info panels' frames are actual 3D models. I'd love to find a way so that their sizes are set to absolute values rather than scaled according to screen resolutions via the following at ConsolePanel.SC2Layout:
Hi, would love to remove the button off right above the command card. Please, do anyone know where in the SC2Layout files is the button located at? Been searching around but with no success.
What I encountered is that going in and out of cinematic mode permanently hides all adjusted panels such as minimap, unit info, control group panels, etc. Anyone know how to fix this?
So here's how I solved it. The energy/life property were the same all along but the Leader Alias property wasn't. It needs to be the same. So for e.g., if your unit is just called 'unit', and burrowed unit is 'unit (burrowed)' - leader aliases for both units needs to be 'unit'.
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Bump
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Any way to make the unit tilt permanently w/o it being stuck permanently at a location? I put the pitch time to be 0, this causes that.
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Hi guys . Is there any way to put custom images onto lobby items like players tabs, race selection, handicap, colors etc etc?
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Hi guys. Is there any way to put custom images onto lobby items like players tabs, race selection, handicap, colors etc etc?
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Bump
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Like the title says. Only way currently know of is set game mode to Coop vs AI but my game's not that.
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I simply removed it via moving the whole inventory panel off the screen. But this isn't a good long term solution, since got plans to use inventory. :/
BTW, the command card, minimap and info panels' frames are actual 3D models. I'd love to find a way so that their sizes are set to absolute values rather than scaled according to screen resolutions via the following at ConsolePanel.SC2Layout:
<Frame type="Model" name="InfopanelModel"> <Anchor relative="$parent"/> <Model val="@@UI/ConsoleModelInfopanel"> <Position val="0.000000,-1.000000,0.000000"/> <Scale val="1.000000,1.000000,1.000000"/> </Model> <Camera position="0.000000,-5.000000,0.000000" target="0.000000,0.000000,0.000000" fov="90.000000" minz="1.000000" maxz="1000.000000"/> <Projection val="Orthographic"/> </Frame>
<Frame type="Model" name="MinimapModel"> <Anchor relative="$parent"/> <Model val="@@UI/ConsoleModelMinimappanel"> <Position val="-1.000000,-1.000000,0.000000"/> <Scale val="1.000000,1.000000,1.000000"/> </Model> <Camera position="0.000000,-5.000000,0.000000" target="0.000000,0.000000,0.000000" fov="90.000000" minz="1.000000" maxz="1000.000000"/> <Projection val="Orthographic"/> </Frame>
<Frame type="Model" name="CommandPanelModel"> <Anchor relative="$parent"/> <Model val="@@UI/ConsoleModelCommandpanel"> <Position val="1.000000,-1.000000,0.000000"/> <Scale val="1.000000,1.000000,1.000000"/> </Model> <Camera position="0.000000,-5.000000,0.000000" target="0.000000,0.000000,0.000000" fov="90.000000" minz="1.000000" maxz="1000.000000"/> <Projection val="Orthographic"/> </Frame>
Is there some XML based way to set their size absolutely rather than through scaling?
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Hi, would love to remove the button off right above the command card. Please, do anyone know where in the SC2Layout files is the button located at? Been searching around but with no success.
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Hi all. Recently there was a tutorial on adjusting game UI via SC2Layout files - http://forums.sc2mapster.com/resources/tutorials/17193-sc2layout-files-how-to-adjust-them/.
What I encountered is that going in and out of cinematic mode permanently hides all adjusted panels such as minimap, unit info, control group panels, etc. Anyone know how to fix this?
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Ok I know where is to import now lol.
Anyone happen to know where are the inventory and equipment toggle buttons located in the SC2Layout files???
Also there's a bug, if i go in and out of cinematic mode, all info panels, minimap panels, command panels is off...
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Got a pretty dumb question - where in the map are these files located? Can't seem to find them at all....
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@Eiviyn: Go
YES! It worked!
So here's how I solved it. The energy/life property were the same all along but the Leader Alias property wasn't. It needs to be the same. So for e.g., if your unit is just called 'unit', and burrowed unit is 'unit (burrowed)' - leader aliases for both units needs to be 'unit'.
Thanks for the help. Especially you Eiviyn.
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I looked at actors, unit, and abilities for both burrowed and unburrowed. Still can't solve the problem...
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@silvermage: Go
@nevjmac: Go
Yes but how to link them properly? How to check for same health pool? Under Actor? Burrow ability? Or Unit?
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Problem faced is the unit gets full health the moment it burrows and vice versa. So anyone know how to fix this? Prolly a flag I need to know>?