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    posted a message on Help in Units Control

    Try lowering the height then.

    Posted in: Triggers
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    posted a message on How do I check if it's a player's first time playing

    Thank you Kafoso! You are awesome!

    Posted in: Triggers
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    posted a message on How do I check if it's a player's first time playing

    The problem I have is that the “Bank Key Exists” is coded differently than “Bank Exists”

    (Bank "GOLIATH_NATIONAL_BANK" exists for player (Picked integer)) == false

    If you check “Bank Key Exists”, there isn’t a For Player part.

    Posted in: Triggers
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    posted a message on How do I check if it's a player's first time playing
    Quote from Kafoso: Go

    @kenxftw: Go

            General - Pick each integer from 1 to 15, and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Status of player (Picked integer)) == Playing
                        Then
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Bank "GOLIATH_NATIONAL_BANK" exists for player (Picked integer)) == false
                                Then
                                    ------- Player does NOT have a bank and has NEVER played this map before
                                    ------- 
                                    -------  - Create a new bank for the player
                                    -------  - Initialize the bank contents for the new player
                                    -------  - Save the bank
                                Else
                                    ------- Player DOES have a bank and HAS played this map before
                                    ------- 
                                    ------- - Open the bank and load its contents
                        Else
    

    Thanks for this! It worked nicely, but is there any way for it to be able to check a Key of a Section in a key? I'm doing Achievements and if I make a separate bank that only checks if the Bank exists, I can see it being easily hackable.

    Posted in: Triggers
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    posted a message on How do I check if it's a player's first time playing

    @FuzzYD: Go

    How can I specify which player? If you look at the action, it goes to All Players.

    Here is my Condition using "Bank Key Exists": (Bank (Last opened bank) has "First Timer" in section "Achievements") == false

    Here is the Action: Sound - Play UI_Achievement for (All players) (at 100.0% volume, skip the first 0.0 seconds)

    Posted in: Triggers
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    posted a message on How do I check if it's a player's first time playing

    How do I check if it's a player's first time playing?

    Thanks

    Posted in: Triggers
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    posted a message on Make "Attack" only scan for targets in front of attacker

    @Chiquihuite: Go

    Trying to create a PVP arena attack ability with no target, just swipes everything in front of him in an arc, that I will give to a melee unit to use as his attack. When he uses it, it plays his melee attack animation, and damages every unit in front of him in an arc like I said before, It's an imitation of Meph's Smashcraft's [A] hotkey attack.

    Posted in: Data
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    posted a message on Make "Attack" only scan for targets in front of attacker

    Sorry for bump, but I'm interested in how to do this too. I want the attack to be like SmashCraft's Attack though

    Posted in: Data
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    posted a message on Player Right Clicks a unit Event exists?

    Is it possible to set Right Click to be a hotkey for a spell that targets a unit

    Posted in: Triggers
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    posted a message on Player Right Clicks a unit Event exists?

    Is there a Player Right Clicks a unit event? I know in WC3 Hungry Hungry Felhounds used that

    Thanks

    Posted in: Triggers
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    posted a message on Epic Bank Problem

    Thank you guys. Thought it would be a Load Variable action since there was a Store Variable action

    Posted in: Triggers
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    posted a message on Epic Bank Problem
    Quote from Tolkfan: Go

    Create integer variable set it to Load Integer Value

    My problem is that I can't find "Load Integer Value"

    If you look at screenshot, it's not in my bank list

    Posted in: Triggers
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    posted a message on Epic Bank Problem

    This is probably one of the most stupidest questions of all time, but how do I load an integer value that I just stored inside a bank a

    I checked Bank and there isn't any load actions.

    I also have all dependnecies checked btw

    Posted in: Triggers
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    posted a message on Zerg Hunter RPG: Escape Beta coming (4/30/11)
    Quote from Zantai: Go

    It has been brought to my attention that unfortunately both the SEA and EU hosts will not be able to continue their duties.

    This is very unfortunate from a player standpoint as it will require manual migration of save files to continue playing. When a new set of hosts has been properly recruited (and this time I will be explicitly clear about the long-term ramifications of this task), ZHRPG will be temporarily down in EU and SEA and brought back up under a new name. This will also reset its popularity in those regions.

    When that time comes, I will write directions for how you can continue enjoying ZHRPG with your existing save files and will personally assist anyone who requires help in doing so.

    I apologize for this inconvenience, but hopefully it will result in more reliable updates to the series in the future.

    If you are interested in volunteering your hosting space for ZHRPG, please read the following rules...

    As a ZHRPG host, you will have to: be prepared to assist ZHRPG as a permanent host for as long as ZHRPG is maintained (ideally several years) sacrifice all your b.net hosting space to support current and future chapters of ZHRPG follow simple directions for updating the map in your region in a timely fashion maintain and update a b.net forum thread to keep players in your region informed of news and updates never under any circumstances give out my maps to anyone (they become public for studying purposes a few weeks after release anyway)

    The updating process takes on the order of 10 minutes and will rarely be required more than once a week or two. This is not a large time commitment. It is a commitment of trust and dedication to the long-term maintenance of the series.

    What you will gain: early access to new content a master save file granting you access to all the unlockable heroes early

    If you are interested in becoming a host for ZHRPG, please contact me via e-mail at [email protected]. We will perform some upload tests to make sure that you have the bandwidth to handle uploading the map files within Blizzard's upload time limit.

    Aw, if I was from SEA or EU, I would defin host for u.

    GL btw!

    Posted in: Project Workplace
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    posted a message on Zerg Hunter RPG: Escape Beta coming (4/30/11)
    Quote from Zantai: Go

    You cannot complete the chapters out of order. You need a valid safe file from Betrayal to play Escape and a valid Escape save file to play map 3, etc. However, if you ever wish to go back to previous chapters with your improved gear, you are welcome to do so with no penalty to your progress.

    The bank file will store your maximum progress and you always start at the starting level for each map.

    As for backwards compatibility with new items, that's the beauty of using a mod. In fact, all of Escape's items are already there in Betrayal, you just cannot access them :P

    How do you share banks between maps?

    Posted in: Project Workplace
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