Thanks for this! It worked nicely, but is there any way for it to be able to check a Key of a Section in a key? I'm doing Achievements and if I make a separate bank that only checks if the Bank exists, I can see it being easily hackable.
Trying to create a PVP arena attack ability with no target, just swipes everything in front of him in an arc, that I will give to a melee unit to use as his attack. When he uses it, it plays his melee attack animation, and damages every unit in front of him in an arc like I said before, It's an imitation of Meph's Smashcraft's [A] hotkey attack.
It has been brought to my attention that unfortunately both the SEA and EU hosts will not be able to continue their duties.
This is very unfortunate from a player standpoint as it will require manual migration of save files to continue playing. When a new set of hosts has been properly recruited (and this time I will be explicitly clear about the long-term ramifications of this task), ZHRPG will be temporarily down in EU and SEA and brought back up under a new name. This will also reset its popularity in those regions.
When that time comes, I will write directions for how you can continue enjoying ZHRPG with your existing save files and will personally assist anyone who requires help in doing so.
I apologize for this inconvenience, but hopefully it will result in more reliable updates to the series in the future.
If you are interested in volunteering your hosting space for ZHRPG, please read the following rules...
As a ZHRPG host, you will have to:
be prepared to assist ZHRPG as a permanent host for as long as ZHRPG is maintained (ideally several years)
sacrifice all your b.net hosting space to support current and future chapters of ZHRPG
follow simple directions for updating the map in your region in a timely fashion
maintain and update a b.net forum thread to keep players in your region informed of news and updates
never under any circumstances give out my maps to anyone (they become public for studying purposes a few weeks after release anyway)
The updating process takes on the order of 10 minutes and will rarely be required more than once a week or two. This is not a large time commitment. It is a commitment of trust and dedication to the long-term maintenance of the series.
What you will gain:
early access to new content
a master save file granting you access to all the unlockable heroes early
If you are interested in becoming a host for ZHRPG, please contact me via e-mail at [email protected]. We will perform some upload tests to make sure that you have the bandwidth to handle uploading the map files within Blizzard's upload time limit.
Aw, if I was from SEA or EU, I would defin host for u.
You cannot complete the chapters out of order. You need a valid safe file from Betrayal to play Escape and a valid Escape save file to play map 3, etc. However, if you ever wish to go back to previous chapters with your improved gear, you are welcome to do so with no penalty to your progress.
The bank file will store your maximum progress and you always start at the starting level for each map.
As for backwards compatibility with new items, that's the beauty of using a mod. In fact, all of Escape's items are already there in Betrayal, you just cannot access them :P
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Try lowering the height then.
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Thank you Kafoso! You are awesome!
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The problem I have is that the “Bank Key Exists” is coded differently than “Bank Exists”
(Bank "GOLIATH_NATIONAL_BANK" exists for player (Picked integer)) == false
If you check “Bank Key Exists”, there isn’t a For Player part.
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Thanks for this! It worked nicely, but is there any way for it to be able to check a Key of a Section in a key? I'm doing Achievements and if I make a separate bank that only checks if the Bank exists, I can see it being easily hackable.
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@FuzzYD: Go
How can I specify which player? If you look at the action, it goes to All Players.
Here is my Condition using "Bank Key Exists": (Bank (Last opened bank) has "First Timer" in section "Achievements") == false
Here is the Action: Sound - Play UI_Achievement for (All players) (at 100.0% volume, skip the first 0.0 seconds)
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How do I check if it's a player's first time playing?
Thanks
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@Chiquihuite: Go
Trying to create a PVP arena attack ability with no target, just swipes everything in front of him in an arc, that I will give to a melee unit to use as his attack. When he uses it, it plays his melee attack animation, and damages every unit in front of him in an arc like I said before, It's an imitation of Meph's Smashcraft's [A] hotkey attack.
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Sorry for bump, but I'm interested in how to do this too. I want the attack to be like SmashCraft's Attack though
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Is it possible to set Right Click to be a hotkey for a spell that targets a unit
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Is there a Player Right Clicks a unit event? I know in WC3 Hungry Hungry Felhounds used that
Thanks
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Thank you guys. Thought it would be a Load Variable action since there was a Store Variable action
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My problem is that I can't find "Load Integer Value"
If you look at screenshot, it's not in my bank list
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This is probably one of the most stupidest questions of all time, but how do I load an integer value that I just stored inside a bank
I checked Bank and there isn't any load actions.
I also have all dependnecies checked btw
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Aw, if I was from SEA or EU, I would defin host for u.
GL btw!
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How do you share banks between maps?