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    posted a message on Steal Energy

    @Vitkar: Go

    Thanks! Didn't think of that;) But now, if the target energy is below 25 energy it doesn't do anything at all but triggers the cooldown. How could i fix it?, or should i just keep it in there so people have to use their mind.

    Posted in: Data
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    posted a message on Steal Energy

    @Vitkar: Go

    Hmm, the one with 25 effects sounds like alot of work:p I'll just try make it give 25 energy and and make a validator "energy=>25"

    Posted in: Data
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    posted a message on Steal Energy

    @Pshyched: Go

    Thanks, but dawg, this is in the data forum.

    Posted in: Data
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    posted a message on Steal Energy

    Hi,

    I'm trying to create an ability which steal's up to 25 energy and give 100% of stolen energy to the caster. I managed to take 25 energy from the unit (with Modify Unit effect) but could not get it to give it the to the caster afterwards. Can't do the easy fix and just give 25 energy when the ability is cast because that would just don't work if, lets say, the target had 10 energy. Could anyone give me a hand? ;)

    I was looking around but couldn't find anything.

    Posted in: Data
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    posted a message on A couple minor problems (Solved)

    @DotShadow: Go Thank you!

    This should be on the front page.

    Posted in: Data
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    posted a message on Change the position of a model

    Sorry for wasting your time, but I changed my mind. Wouldn't make much sence if the SCV's had to drill to get minerals when there allready is a giant drill there. So I changed the model to something more fitting. And yeah, wasn't a complete waste of your time, I learned one more thing about actors!

    Posted in: Data
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    posted a message on Change the position of a model

    @RileyStarcraft: Go

    Thanks, will see if that makes any sence when i get home.

    Posted in: Data
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    posted a message on Change the position of a model

    Hey, Im looking for a way to change the position of a model within the actors, model or whatever really, but not in the m3 file. ( Can't be arsed with that =))

    Here's a picture of what i mean, it's pretty self explainatory: picture

    Tried to use the "Set position" in the actors but could not get it to work.

    Posted in: Data
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    posted a message on Pillage effect (Warcraft 3)

    @MaNtEc0r: Go

    May the best man win. Seriously though, I'm bad with the editor :p , I just started this as a learning experience. Don't suspect any competition. And if somehow someway mine gets better than i yours then, hell, I'll release it:p

    And yeah, still gotta find a good way to mine resources:(

    @Klishu: Go

    Thanks, gotta fiddle around with that abit, see if i can get something out of it.

    Posted in: Data
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    posted a message on Pillage effect (Warcraft 3)

    Hey there,

    I recently played Cats n Mouse and how bad balanced that was, atleast the one on EU server, got me on the thought to recreate the Orcs & elves map which was on Warcraft 3. It's basically cats n mouse with alot less units, blocking and stuff. But what i need is the pillage effect from wc3. The effect gives you a percent of the buildings cost when you hit them.

    Lets say a buildning costs 20 minerals and has 20 hitpoints, and if the pillage effect is 0,50 then you'll get 5 minerals each strike if you hit it for 10 damage.

    Could anyone give me some help or a point me in the right direction?:) Didn't find any good effect to start off with.

    Posted in: Data
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