data type: Units > find unit you want to edit and click on it > a lot of stuff will appear on the right side of screen > scroll about midway > movement - speed
Just found this as fix "UI - Disable Smart Click for (All players) commands" but I am unable to find that in UI after this update.
Edit: Okay I found the command to turn off smartclick but then noticed that with it off I can't pick up items...sigh. Any way to pick up items by walking on them?
The stimpack was an example really. So far I have my inventory system and my unit equipment system. I have not tried the whole strength/health thing again because it was annoying me.
I have been trying to do health in the data editor as an ability I put points into but so far no luck. I made an ability called health with ability type learn. I changed "points per level" assuming that means how many points it takes to increase this skill. I then changed "vital fraction- life" to one in the "ability info". I added the skill to my hero but I can't click on it and it seems to do nothing.
I just got done making my hero using a tutorial but I am missing how to make it so my character can spend points to increase his health and/or strength. I know how to make a new ability such as an upgraded version of stimpack and such but only to learn it not to increase stimpack more then once.
Mainly what I need to know is how can I add the attribute health/strength to my character along with making it increase with points. Also knowing how to do the save/load command would help but I expect there is a guide somewhere for that.
Found out what it was. It seems I changed the data on the attack my ghost does...as in my ghosts "ability- scan filters" I had "enemy" unchecked so they did not see me as a threat (at least how I see it) so I checked "enemy" and they attacked me.
I have not tried this but go to the data editor > sounds > data source - liberty.SC2mod > search music...and you should see game music protoss/terran/zerg. I assume that is what you are looking for but I am not positive.
I have my custom map mostly fleshed out but now my hostile ai (player 15) wont attack. I have a trigger for the start of the game to make "player 1 and player 15 enemies" I also have "Player properties" for 15 as hostile-white-zerg-computer-computer...any idea?
Any help on this would be great. I am sure its easy and i'm just missing it but so far I can't find anything to make them attack...I just want them to be hostile no patten or anything like that.
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On making it where it won't stop edit the unit in the data editor where it can attack while moving.
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Not sure if this would work but
Actions
Animation - Play Attack animation for (Actor for Player) as Default, using No Options options and Default Time blend time
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I am not finding the attribute check -item.
And I believe the trigger event I got is correct being Triggeraddeventunitclick(myunit,1)
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data type: Units > find unit you want to edit and click on it > a lot of stuff will appear on the right side of screen > scroll about midway > movement - speed
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I still don't have a fix but when making my map somehow a item went under my map instead of on top of it.
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Just found this as fix "UI - Disable Smart Click for (All players) commands" but I am unable to find that in UI after this update.
Edit: Okay I found the command to turn off smartclick but then noticed that with it off I can't pick up items...sigh. Any way to pick up items by walking on them?
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Is there any way to have my unit always selected but make it so I can't click-move with the right mouse button?
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I got to the Eleventh Step/2 and nothing there looks anything like it does now...well mainly the 300x300 thing.
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The stimpack was an example really. So far I have my inventory system and my unit equipment system. I have not tried the whole strength/health thing again because it was annoying me.
0
I have been trying to do health in the data editor as an ability I put points into but so far no luck. I made an ability called health with ability type learn. I changed "points per level" assuming that means how many points it takes to increase this skill. I then changed "vital fraction- life" to one in the "ability info". I added the skill to my hero but I can't click on it and it seems to do nothing.
0
I just got done making my hero using a tutorial but I am missing how to make it so my character can spend points to increase his health and/or strength. I know how to make a new ability such as an upgraded version of stimpack and such but only to learn it not to increase stimpack more then once.
Mainly what I need to know is how can I add the attribute health/strength to my character along with making it increase with points. Also knowing how to do the save/load command would help but I expect there is a guide somewhere for that.
0
Found out what it was. It seems I changed the data on the attack my ghost does...as in my ghosts "ability- scan filters" I had "enemy" unchecked so they did not see me as a threat (at least how I see it) so I checked "enemy" and they attacked me.
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@Ownag3666: Go
I have not tried this but go to the data editor > sounds > data source - liberty.SC2mod > search music...and you should see game music protoss/terran/zerg. I assume that is what you are looking for but I am not positive.
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Maybe for a duplicate one you have to set an animation trigger for the attack?
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I have my custom map mostly fleshed out but now my hostile ai (player 15) wont attack. I have a trigger for the start of the game to make "player 1 and player 15 enemies" I also have "Player properties" for 15 as hostile-white-zerg-computer-computer...any idea?
Any help on this would be great. I am sure its easy and i'm just missing it but so far I can't find anything to make them attack...I just want them to be hostile no patten or anything like that.