This is a map designed to show the power of the Texture Select By ID actor message. Upon starting the map, you can apply different diffuse, emissive or specular textures to various unit models on the fly. The map applies these textures to all units and shows the pathes of the currently used textures.
This is most helpful, if you want to apply alternative textures to your units without importing textures made specifically for those units, because testing valid combinations can take a huge amount of time otherwise.
Unfortunately, the textures and models need to be specifically set up, so the selection is limited. I will add more over time; also you may request additional models and textures.
Facts
- Date created
- Jul 05, 2011
- Category
- Last update
- Oct 16, 2012
- Development stage
- Release
- License
- All Rights Reserved
- Downloads
- 1,309
- Recent files
- R: Texture Testmap v1.5 Oct 16, 2012
- R: Texture Swap Testmap v1.4 Apr 09, 2012
- R: Texture Swap Testmap v1.3 Aug 24, 2011
- R: Texture Swap Testmap v1.2 Jul 15, 2011
- R: Texture Swap Testmap v1.1 Jul 06, 2011
- Reply
- #13
windowssiebenfan Oct 17, 2012 at 18:25 UTC - 0 likesLove this map
Current Project: Custom Hero Line Wars
- Reply
- #12
Kueken531 Oct 16, 2012 at 12:30 UTC - 0 likes@adovid: Go
Should be fixed now.
- Reply
- #11
adovid Sep 13, 2012 at 06:06 UTC - 0 likesDoesn't seem to open in the editor anymore.
- Reply
- #10
JacktheArcher Apr 12, 2012 at 01:41 UTC - 2 likeseverytime i see this i flip some serious shit i use this all the time helps a shit load....what are the textures changing the preservers in the picture it so bad ass...thanks so much. Edit: Scratch that pretty much all the specular textures do that to the preserver.
One morning I shot an elephant in my pajamas. How he got in my pajamas, I don’t know.
Want to use Render To Texture in your cutscenes? Try This
- Reply
- #9
Anteep Apr 09, 2012 at 13:56 UTC - 0 likes@DrSuperEvil: Go
lol
- Reply
- #8
MrGliath Jan 13, 2012 at 00:41 UTC - 0 likes- Reply
- #7
Kueken531 Aug 24, 2011 at 11:12 UTC - 0 likes@ turokhunter: Yes, of course. I might add some structures to the next version.
- Reply
- #6
Marec7 Aug 21, 2011 at 20:42 UTC - 0 likesWow. These images are cool. I'm gonna try to find a way to swap textures in my map.
- Reply
- #5
turokhunter Aug 21, 2011 at 18:50 UTC - 0 likesHey is it possible to add structures too?
- Reply
- #4
Kueken531 Aug 15, 2011 at 02:03 UTC - 0 likes@DuckyTheDuck: Go I will include them for further updates, but it might take a while to the next update.