Starcraft Tactics

Version 15

Think Final Fantasy Tactics except as a Starcraft 2 map!

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  • Avatar of xenrathe xenrathe Sun, 22 Aug 2010 19:34:27

    That's a good suggestion, but right click activates mouse-look. And I consider smooth/easy control of the camera the higher priority.

  • Avatar of KaimanOriginal KaimanOriginal Sun, 22 Aug 2010 00:48:42

    Just a suggestion: Why not make right click to cancel/undo? A lot of computer games do this and it would make it a lot easier for a highly menu based game such as this.

  • Avatar of InsanitySektor InsanitySektor Wed, 11 Aug 2010 22:23:14

    Amazing! :D

  • Avatar of Legendstormcrow Legendstormcrow Tue, 27 Jul 2010 00:05:03

    Sounds fan friggen tastic

  • Avatar of xenrathe xenrathe Sun, 25 Jul 2010 00:47:51

    After all the work we've put into it... I hope so too! (It will come to fruition)

  • Avatar of townkrier townkrier Tue, 20 Jul 2010 00:23:12

    combines my two favorite games of all time. I hope this game comes to fruition!

  • Avatar of xenrathe xenrathe Sat, 26 Jun 2010 04:11:32

    The development stage = alpha.

    Feedback is still always appreciated, but I don't know what you mean by gigantic text block space (it's never happened to me) & the second part I purposefully ignored because it becomes a non-issue once we implement our custom UI.

  • Avatar of LunarisDream LunarisDream Sat, 26 Jun 2010 03:38:53

    Still somewhat buggy, like when the turn switches to the Siege Tank. This gigantic text block space just pops out of nowhere and takes up over 75% of my screen.

    Also, when moving, hitting another command (such as "Attack") instantly causes the unit to stop moving, regardless of whether it's in a "block" or not.

  • Avatar of xenrathe xenrathe Sat, 26 Jun 2010 02:54:31

    I ended up just creating my own height system... and my own pathing system to go along with it.  But I have optimization issues right now; have a max move distance of 7 tiles.  More than that and the pathing has a tendency to time out.

  • Avatar of Grogian Grogian Sat, 26 Jun 2010 01:47:56

    Height AT Point works, Height OF Point doesn't. At least, that's what I've found.

    SC2Sig

Facts

Date created
13 Jun 2010
Categories
Last update
27 Aug 2010
Development stage
Alpha
License
All Rights Reserved
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