Facts
- Date created
- 13 Jun 2010
- Categories
- Last update
- 27 Aug 2010
- Development stage
- Alpha
- License
- All Rights Reserved
- Recent files
- A: SC Tactics: Desert v27 on 31 Aug 2010
- A: SC Tactics: Desert v26 on 27 Aug 2010
- A: SC Tactics: Desert v25 on 21 Aug 2010
- A: Volcanic Installation on 19 Aug 2010
- A: SC Tactics: Desert v24 on 15 Aug 2010
- #16
xenrathe Sun, 22 Aug 2010 19:34:27That's a good suggestion, but right click activates mouse-look. And I consider smooth/easy control of the camera the higher priority.
- #15
KaimanOriginal Sun, 22 Aug 2010 00:48:42Just a suggestion: Why not make right click to cancel/undo? A lot of computer games do this and it would make it a lot easier for a highly menu based game such as this.
- #14
InsanitySektor Wed, 11 Aug 2010 22:23:14Amazing! :D
- #13
Legendstormcrow Tue, 27 Jul 2010 00:05:03Sounds fan friggen tastic
- #12
xenrathe Sun, 25 Jul 2010 00:47:51After all the work we've put into it... I hope so too! (It will come to fruition)
- #11
townkrier Tue, 20 Jul 2010 00:23:12combines my two favorite games of all time. I hope this game comes to fruition!
- #10
xenrathe Sat, 26 Jun 2010 04:11:32The development stage = alpha.
Feedback is still always appreciated, but I don't know what you mean by gigantic text block space (it's never happened to me) & the second part I purposefully ignored because it becomes a non-issue once we implement our custom UI.
- #9
LunarisDream Sat, 26 Jun 2010 03:38:53Still somewhat buggy, like when the turn switches to the Siege Tank. This gigantic text block space just pops out of nowhere and takes up over 75% of my screen.
Also, when moving, hitting another command (such as "Attack") instantly causes the unit to stop moving, regardless of whether it's in a "block" or not.
- #8
xenrathe Sat, 26 Jun 2010 02:54:31I ended up just creating my own height system... and my own pathing system to go along with it. But I have optimization issues right now; have a max move distance of 7 tiles. More than that and the pathing has a tendency to time out.
- #7
Grogian Sat, 26 Jun 2010 01:47:56Height AT Point works, Height OF Point doesn't. At least, that's what I've found.