Mock Battle (Unit Tester)

Default Screenshot

Spawn units, research upgrades, place structures. Take control of units from either army and test out your micro skills. Simulate base assaults. Test your best counter-armies. Compare army costs. Save configurations for later, or even share them.


Quick Help

Units Mode
  • Click to spawn 1 unit.
  • Shift+Click to spawn 5 units.
  • Ctrl+Click to remove 1 unit.
  • Shift+Ctrl+Click to remove 5 units.
  • Backspace to remove all selected units.
Upgrades Mode
  • Click to research an upgrade.
Structures Mode
  • Click to enter placement mode.
  • Click again to choose a location for the structure.
  • Hold Shift to place multiple structures of the same type.
  • Backspace to remove all selected structures.

Future Plans

Next Release

  • Bugfix: Fix costs for morphed units (cost of morphing + unmorphed unit cost)
  • Game speed set to Faster
  • Lobby option defaults

Future Release (by priority)

  • Bugfix: Persistent unit abilities (such as Vortex) are not Cleared
  • Bugfix: Potential problem with Mothership armor (vs. Corruptor)
  • Bugfix: Placed Creep Tumors are not burrowed
  • Bugfix: Ghost - Tac.Nuke Strike cancels on switch vision
  • Bugfix/Investigate: Unit upgrade pics do not reflect reset of army upgrades
  • Multiplayer Support (2 player)
  • Use progammer's Realtime Mouse-Tracking system for structure placement
  • Selection Upgrade - Pop up menu displaying upgrades filtered by the selected units and owning players
  • Clear Units only/Structures only/Upgrades only functions
  • Hotkeys for common functions: Start, Rejuvinate, Pause, Vision
  • Manually adjust unit spawn locations
  • Store Orders for each Unit
  • Save Force Groups other than 1 & 2 (which are reserved)
  • More Flexible Auto-Issue Order system on Start
  • Multiple Save Slots
  • Active Unit Count legibility
  • Neutral Buildings (Xel'Naga Watchtower, Mineral, Vespene Geyser)
  • More Detailed Cost Statistics: Total Resources Spent (Units / Upgrades / Structures, +subtotals)
  • Upgrade Button - Cycle (instead of Disable)
  • Bug: Changeling stops after disguising if not sharing vision with it
  • Bug: Ctrl+ESC causes Ctrl key to be temporarily "Stuck" down
  • Bug: Immortal & Colossus facing angle not being restored properly
  • Clean up the Campaign Unit/Hero tooltips
  • Separate Area 6 spawning positions
  • Campaign Upgrades
  • Structure Placement Mode indistinguishable from official mode

Change Log

Release 8

  • Added All Campaign Units, Heroes & Structures
  • Undo - Blizzard Patch 1.1 balance change - Ultralisk "Ram" building attack reset to pre-patch
  • Package Dependencies: moved Liberty Campaign to lowest priority - Melee unit stats & balance changes will always supercede Campaign units now (fixes Archon damage, among many others)
  • Bugfix: Ghost Academy Nukes restored properly
  • Creep Tumor Placement Footprint fixed
  • Bugfix: Mothership went missing (sorry), back now

Release 7

  • Bugfix: Supply Cost of units corrected
  • Bugfix: Burrowed Zerg units no longer partially ignored
  • Bugfix: Restored Unit Positions are more accurate
  • Restricted Flying Unit Movement to Current Area
  • Feature: Battle-mode minimal UI (replaced "Done" button; added Cycle Vision, Restore State and Army Value Reports)

Release 6

  • Structure Placement mode: Blocking Units are now pushed out of the way; Placement Grid visualization tweaked
  • Campaign Content added (Terran Units and Mercs), toggle display with checkbox

Release 5

  • Structure Placement mode: Now uses official "Placement Models" where applicable; Passability and Footprint Validity checks are now 100% accurate and use the same per-grid-square Placement check as the internal game code; Placement Grid visualization is "height-locked" to the structure ghost height; Structure Ghost movement is more snappy (instantaneous, no "blend");
  • Bug fix: Terran Bunker + Neosteel upgrade was not saving units occupying slots 5 & 6

Release 4

  • Structure Placement mode: Placement Grid Emulation improved (placement accuracy, bugfixes, help box added)
  • Structure Energy auto-filled, Ghost Academy Nuke auto-built

Release 3

  • Structure Placement mode: Placement Grid Emulation added (still not perfect, but better than Release 2)
  • Non-league upgrades removed (Viking - Jotun Boosters)

Release 2

  • Blizzard Patch 1.1 balance changes implemented early (except for build times)
  • Cycle Vision function added (cycles between Player 1, Player 2, Global Vision)
  • Backspace Function - press backspace to delete all currently selected units/structures
  • Any Units ordered to Hold Position will not attack by default when Auto-attack is enabled
  • Carrier Interceptors fixed (pre-battle invulnerability removed completely)
  • Structure Placement mode is more accurate (but still not perfect)
  • Separated the Clear All button; now there are left/right Clear
  • Non-league upgrades removed (Immortal - Weapon Range, Infestor - Peristalsis)

Release 1

  • Provided Unit, Upgrade and Structure selection on 7 different areas. There were quite a few bugs in this release.
  • Curse page

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  • Avatar of Origitalus Origitalus Jan 18, 2011 at 16:13 UTC - 0 likes

    Just tested some Campaign Units lol Hyperion is nearly undefeatable, at least you need more than 100 mercenary Vikings and 10 BCs..or Kerrigan with her ability to oneshot mechanical units ;) ..and she is immortal :D

  • Avatar of Origitalus Origitalus Nov 17, 2010 at 00:22 UTC - 0 likes

    Found a Bunker bug:
    In the spawn menu for the left player make a bunker and 4 marines into the bunker.
    Press START. Press the Restart-Button(on the left side of the DONE button). Press the DONE button.
    -> Marines in bunker are gone.

    Found an Archon cost display bug:
    In the spawnmenu, spawn 2 High Templar or 2 Dark Templar and merge them to an Archon. Now when you spawn some other unit or press START, the costs are updated to the costs of 1 HT + 1 DT.

    Last edited Nov 17, 2010 by Origitalus
  • Avatar of Origitalus Origitalus Nov 15, 2010 at 22:51 UTC - 0 likes

    Buuuuguuuuh!!

    I spawned 5 Banelings, 1 Nydus worm, 1 Nydus Network for the right player and 5 Sentries for the left player. Still in the Spawnmenu I put all 5 Banelings in the Nydus Worm, then pressed START. Nothing unusual until here. Then I pressed DONE and suddenly my Nydus Network has 10 Banelings in it and the Unit Panel shows that I have 20 Banelings. When I press again START and DONE it becomes 20/40, then 40/80 and so on, until 255/510.

  • Avatar of GeForceFX GeForceFX Nov 13, 2010 at 17:11 UTC - 0 likes

    Amazing map. Mostly using for marine vs baneling micro. Really thanks for putting all that time and effort into making this sweet map. :)

    Last edited Nov 13, 2010 by GeForceFX
  • Avatar of Origitalus Origitalus Nov 11, 2010 at 19:30 UTC - 0 likes

    I often want to test the difference between A-click and focusfire. But sometimes it doesn't work because of APM-lack.

    So my features request:
    Auto Focus Fire: For each side indiviualy.

    Advanced options like:

    • Which unittype attacks which unittype. For example "Zealots and Colossi A-click, Immortals focusfire Roaches, Stalkers focusfire Corruptors"
    • Start Focusfire when X enemy/friendly units of type Y left. For example in a battle with 30 Mutalisks vs. 25 Stalkers "Mutalisks start focusfire when 17 Mutalisks left"
    • More complicated like "Charged Voidrays focusfire weak corruptors, uncharged Voidrays focusfire less weak corruptors"
  • Avatar of Existor371 Existor371 Oct 14, 2010 at 04:19 UTC - 0 likes

    Please, fix BANELING cost.

    It must include zergling cost.

    Now it's 25/25 instead 50/25.

    And add please function to delete upgrades (after clear button)

    Last edited Nov 27, 2010 by Existor371
  • Avatar of aeruru aeruru Oct 09, 2010 at 17:12 UTC - 0 likes

    Yay =) Welcome back

  • Avatar of Origitalus Origitalus Oct 08, 2010 at 22:36 UTC - 0 likes

    Great can't wait!

  • Avatar of Trylobot Trylobot Oct 08, 2010 at 14:38 UTC - 0 likes

    Sorry for the lack of updates all. Been doing some consulting work, but I promise I'll get back on this soon :-)

  • Avatar of Origitalus Origitalus Oct 05, 2010 at 00:33 UTC - 0 likes

    Bugreport: Images of Armor and Weapons (when you select units) are not reset after pressing "clear".

Facts

Date created
Aug 29, 2010
Category
Last update
Sep 08, 2010
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
5,782
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Authors