Remake of classic LTW from wc3 ! Upgrades, Custom Units, Bosses, Custom Towers, Day/Night System, Polished Terrain .If you will find any bugs or want to help me with testing, just let me know : Mansha code:483 . Enjoy the game !
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already done m8 , new version probably will be out today if i will figure out 1 thing , read your pm box please :)
MAKING ICONS FOR REQUESTS
I didn't notice, great to hear :)
Might I also suggest you remove the 'wait for a key' during the loading? I've tried to join three games so far, none of which started. Makes me wonder if someone is trying to actively grief the map.
i replied your pm years ago , that im done with anty block ; P
I'd prefer conversing over sc2mapster, but I'll see if I care to add you to my sc2 game. I'm currently mostly working in the editor though :)
And the nonblock is really easy, just check the pathing cost with an event that triggers when someone is trying to build anything. If the pathing cost is impossible (-1 I believe) the new building is blocking. So you then cancel the build order.
That's all there's to it if you want an easy method. You could add several, but so far I've had no problems with this one.
When a player takes life, he should receive +1 life, that's how it was in the original (all versions). As it is now, the other player only loses a life which makes the game ends way too quickly.
i did trigers in other language to prevent ninja -editing my map you know and i think it works .....my antyblock system lacks as hell , i need to rewrite it completly , do you have eu account ? Maybe you can help me with antyblock system:) Mansha.483
Since apparantly you didn't write your map in English, it's as good as impossible for me to check it out. However, what type of block detector are you using? Have you tried using the pathing cost function?
I'll take a look at your blocking system. I've already finished the system for my Line Tower Defense map, so I might be able to help.