Infested Arena 3

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Infested Arena 3

Created by: Etravex

NOW LIVE US AND EU

Those who haven't played the previous installments of Infested Arena

Infested Arena 3, like its predecessors, places four players in an arena setting whereby their objective is to survive each successive round. At the beginning of the match each player will get the opportunity to choose their Specialist (or Hero). Each Specialist is different and has a unique play style. The more Infested you kill the stronger you can make your specialist. Your Specialist will never die; instead, when your specialist reaches 0 health he goes into an incapacitated state. You must wait in this Incapacitated state for a duration of time before your specialist will get on his feet again. If all current players' Specialists get Incapacitated at the same time then the game will end in defeat.

New additions to Infested Arena 3

  • New Character Progression Systems - Let your imagination be your guide as you are given full control to build your specialist however you desire
  • New Passive Skill Tree - Now when you level up you will receive a skill point to distribute into your Passive Skill Tree. Each Skill Tree contains 180+ Individual skill nodes (Passive Skill Tree)
  • Weapons & Gear - Each specialist is capable of holding 6 items at any time. As you accumulate minerals round-by-round, go to the shop to spend your minerals on 50+ unique items that will further customize your Specialist's build.
  • New Tier Passive Abilities - After defeating the first boss each player will be given the option to choose 1 of 8 unique passive abilities from the Tier I ability menu. Once chosen this passive ability will be directly added to your Specialist's ability sheet. There are 4 Passive ability Tier menus that open throughout a single game in which each passive is different from prior Tier menus. These passive Tier menus will become available after killing bosses: 1, 2, 3, & 4.
  • New Attribute System: Infested Arena 3 Introduces four attributes: Strength, Agility, Intelligence, and Endurance. Each changing your Specialist accordingly.
  • 3 New Specialists - Now there is a total of 10 specialists to choose from each with their own unique play style
  • New enemies and bosses - Infested Arena 3 was built from the ground up; each enemy and boss you encounter will be different then what you faced in prior Infested Arenas
  • New Smart Balancing System - More balanced then ever before, with the new Smart System the enemies will evolve based on the difficulty chosen and the amount of players that are playing

Specialists

Strength Specialists

  • Seifer
  • Blaze
  • Krug
  • Slash

Agility Specialists

  • Dead-Eye
  • Fulgore
  • Drake

Intelligence Specialists

  • Salv
  • Psion
  • Faith

Combat

In Infested Arena 3 each player will have multiple opportunities to increase their damage or increase their survivability. A careful balance between the two is essential for success. Each specialist has 5 active skills and a single passive skill. These skills can be a mix of: offensive damage, survivability, crowd control, and support. there is no longer designated class roles, in Infested Arena 3 there is no designated "healer," "tank," or "damage dealer" each specialist is in charge of juggling these roles throughout the play experience. That way if someone decides to leave or is accidentally disconnected the remaining players can still progress through each round.

Infested

Not only did we introduce 4 new attributes for Specialists, but we also introduced 4 attributes for the Infested enemies: Damage, Health, Attack speed, and Movement speed. Depending on the difficulty selected these attributes will begin to slowly increase as you progress through each round. After a boss is defeated (at every 5th round) the Infested will receive a significant boost to their attributes.

There are now 4 Classes of Infested Units:

  • Normal Infested - these are your standard Infested units that enter the arena in throngs.
  • Elite Infested - these units vary in behavior and are randomly generated; additionally, they have inherent passive abilities that specialize their presence.
  • Special Infested - these units vary in abilities and are randomly generated; additionally, they have special abilities and are much harder to kill, but the reward is greater.
  • Boss Infested - They come at every 5th round interval and require a great deal of team tactics to apprehend. They also have special abilities that can destroy specialists quickly

Player Level Progression

For those familiar with Infested Arena 2, persistent player level has returned in Infested Arena 3. The more Infested Arena you play the game will recognize that you've played before and continue leveling your persistent player level up from where you left off. This is not to be confused with your Specialist level; when you start a new game your specialist will always be level 1. Your Player Level is found in the upper left corner of the screen. You will gain Player Level Experience by completing rounds in Infested Arena.

There are many perks for leveling up your Player Level since much of the game content is unlocked the higher player level you are. For instant:

  • To select the harder difficulties you must have a certain player level.
  • To select new specialists to play you must have a certain player level.
  • To select some of the Unique Tier Passive Abilities you must have a certain player level

Donations

If you would like to donate so that Infested Arena 3 can continue growing please visit:

PayPal Donations


Comments

Posts Quoted:
Reply
Clear All Quotes

About This Project

  • Project ID
    56727
  • Created
    May 1, 2013
  • Last Released File
    Never
  • Total Downloads
    0
  • License

Categories

Members

Recent Files

No files uploaded yet.