Visit our website and forums:
Most recent game play video:
Hopefully with music people won't hate.
(STAND YOUR GROUND THIS IS WHAT WE ARE FIGHTING FOR, OUR SPIRIT AND LAWS AND WAYS)
(CRY HAVOC AND SLIP THE DOGS OF WAR, FOR HEAVEN OR HELL)
How to play/game play tips:
Defend the city from monster attack.
Use your dropship to deploy squads.
All city buildings are garrisonable, larger building are generally more durable/can contain more troops.
It's vital to use the city's buildings to aid in your defense, most monsters will kill unprotected units very quickly.
Protect the Capitol building(nexus) from being destroyed.
Infantry are extremely vulnerable out in the open, and work much better while firing from buildings.
Vehicles are vulnerable out in the open, but typically have very high attack values at very long ranges.
Aircraft are typically support units that work best in conjunction with ground forces.
Generally the best strategy involves a defense matrix of many different units with over-lapping fields of fire.
Pay attention to unit attack bonuses and monster attributes. All units you can deploy have tool tips explaining their strengths and special abilities. Monsters have very large health pools and base armor of 3, but take double damage from certain unit types.
Type -zoom to change camera to tactical mode.
(Multiplayer mode ON by default)
Type -solo to activate single player mode
Type -multi to re-activate multiplayer mode
I set the trigger for Godzilla to wait 60 game seconds before attacking the city, so you have a little bit of time to prepare before he starts to wreck everything.
Random mode has been added!
40 different monsters(not including claw and gigantigrub) are assigned to a pool of units.
One of these monsters will attack the city from a random direction.
When that monster is killed, a new random monster will attack from a new random direction.
Defeat 17 super monsters(not including any claws and gigantigrubs) to beat this mode.
Monsters don’t wait as long before attacking in this mode. (only 5 seconds vs normal 20+)
Every game should be unique in random mode, no two games will be the same!
Any comments and questions are welcome, enjoy the map!
- Date created
- Apr 29, 2010
- Last update
- Aug 21, 2010
- Development stage
- Public Domain
- Recent files
- R: Kerensky's Expanded Data Package V1.1 Aug 21, 2010
- B: Kerensky's Expanded Data Package Aug 16, 2010
- B: Destroy All Monsters v0.04 (Battle.net fully functional) May 25, 2010
- B: TheOnslaught v0.05 May 23, 2010
- B: TheOnslaught v0.04 May 22, 2010