Visit our website and forums:
http://www.theonslaught.org/forums/forum.php
Most recent game play video:
Hopefully with music people won't hate.
Lyrics include:
(STAND YOUR GROUND THIS IS WHAT WE ARE FIGHTING FOR, OUR SPIRIT AND LAWS AND WAYS)
(CRY HAVOC AND SLIP THE DOGS OF WAR, FOR HEAVEN OR HELL)
http://www.youtube.com/watch?v=obb6nis65f4
How to play/game play tips:
Defend the city from monster attack.
Use your dropship to deploy squads.
All city buildings are garrisonable, larger building are generally more durable/can contain more troops.
It's vital to use the city's buildings to aid in your defense, most monsters will kill unprotected units very quickly.
Protect the Capitol building(nexus) from being destroyed.
Infantry are extremely vulnerable out in the open, and work much better while firing from buildings.
Vehicles are vulnerable out in the open, but typically have very high attack values at very long ranges.
Aircraft are typically support units that work best in conjunction with ground forces.
Generally the best strategy involves a defense matrix of many different units with over-lapping fields of fire.
Pay attention to unit attack bonuses and monster attributes. All units you can deploy have tool tips explaining their strengths and special abilities. Monsters have very large health pools and base armor of 3, but take double damage from certain unit types.
Type -zoom to change camera to tactical mode.
(Multiplayer mode ON by default)
Type -solo to activate single player mode
Type -multi to re-activate multiplayer mode
I set the trigger for Godzilla to wait 60 game seconds before attacking the city, so you have a little bit of time to prepare before he starts to wreck everything.
Random mode has been added!
40 different monsters(not including claw and gigantigrub) are assigned to a pool of units.
One of these monsters will attack the city from a random direction.
When that monster is killed, a new random monster will attack from a new random direction.
Defeat 17 super monsters(not including any claws and gigantigrubs) to beat this mode.
Monsters don’t wait as long before attacking in this mode. (only 5 seconds vs normal 20+)
Every game should be unique in random mode, no two games will be the same!
Any comments and questions are welcome, enjoy the map!
Facts
- Date created
- Apr 29, 2010
- Categories
- Last update
- Aug 21, 2010
- Development stage
- Release
- License
- Public Domain
- Downloads
- 342,661
- Recent files
- R: Kerensky's Expanded Data Package V1.1 Aug 21, 2010
- B: Kerensky's Expanded Data Package Aug 16, 2010
- B: Destroy All Monsters v0.04 (Battle.net fully functional) May 25, 2010
- B: TheOnslaught v0.05 May 23, 2010
- B: TheOnslaught v0.04 May 22, 2010
- Reply
- #41
Terhonator May 07, 2012 at 11:37 UTC - 0 likesThanks for this map. It is outdated at the moment but there are still some interesting mechanics.
- Reply
- #40
KerenskyLI Aug 20, 2010 at 21:59 UTC - 0 likeslol you noticed it was corrupted eh? That was a fun version...
The Data editor pack is all I'll post on this website though. It's the game minus triggers and terrain, but contains all the data editor work.
So you know, ppl dont outright steal my map like I've been seeing happen.
I want people to have access to my work, but to just download, and then straight upload to bnet is a no.
- Reply
- #39
amakusav Aug 16, 2010 at 07:05 UTC - 0 likesThe new version map you posted here is corrupted, please re-upload your map.
- Reply
- #38
KerenskyLI May 25, 2010 at 22:21 UTC - 0 likesTook back the name Destroy All Monsters.
Fixed two critcal bugs, one with normal mode, and blink bug.
- Reply
- #37
KerenskyLI May 23, 2010 at 00:10 UTC - 0 likesVisit us online @ theonslaught.org
- Reply
- #36
KerenskyLI May 22, 2010 at 19:53 UTC - 0 likesI hosted a new version that actually works as co-op vs ai and doesnt allow players to choose the monsters. Look for TheOnslaught on battle.net for the ACTUAL WORKING version!
- Reply
- #35
KerenskyLI May 22, 2010 at 09:41 UTC - 0 likesPlease use the new version, the problem of Megalisk(godzilla) not being able to move is pretty game breaking.
- Reply
- #34
KerenskyLI May 22, 2010 at 06:16 UTC - 0 likesYea it's a little anal at the moment, I'll upload the version that is bnet friendly. Removed every occurrence of 'god'.
The interface to play on battle.net is REALLY screwy at the moment, you have to be very careful that you and your friends are all 'terran' players and the the AI takes the 2 slots for 'zerg' and 'protoss'
Other then that, I played a few games online tonight, and its pretty neat!
- Reply
- #33
JCFenix May 22, 2010 at 05:25 UTC - 0 likesI can't seem to publish it because of the word "god". Seems blizzard has it as a banned word, and you can';t even have it in the map name. Tried renaming it through the publishing renaming thing, but I guess all of the "god"s in the description and such still prevent it.
- Reply
- #32
KerenskyLI May 22, 2010 at 04:30 UTC - 0 likesIt's a little hard to read your broken English, but I'll try and help.
I'm not really sure I understand your problem. If you are playing it through the editor, it should work fine. I just downloaded the latest version and ran it as a test with no problems. You shouldn't be using the 'sc2 launcher' (I don't know what SC2ALLin1 is), use these instructions:
How to install (single player):
Download the map.
(Windows XP) Place the file into
C:\Documents and Settings\Owner\My Documents\StarCraft II Beta\Maps
Launch the map editor (should be located in the directory you installed Sc2 Beta)
Load most recent version of the Godzilla map.
Hit 'test document' or 'control f9'
Enjoy!