Brood

Brood

Only hours after the Queen of Blades had been neutralised as an immediate threat the various Broodmothers of the Zerg Swarm were suddenly without a unifying force.

Some simply disappeared to fulfil their own agenda, others turned on their kin to determine who was the stronger.

As with all conflicts there were winners, and losers.

Az’Khar is the Brood Mother of a small Brood with a specific purpose, the cultivation and protection of a small number of eggs that house the developing embryos of the monstrous Leviathans, who serve the swarm as vast carriers. Allowing them to extend their reach across the sector

With the Queen of Blades gone Az’Khar stood little chance against rival Broodmothers who desired her charges as their own.

Reduced to but a handful of Zerg left under her control and with her overriding directive of protecting the Leviathan eggs now impossible to fulfil, Az’Khar is now left with only one option, to run.

But to do this means to somehow escape Char. Otherwise she will be caught between her sisters and their belief she is too weak to be allowed to live or the Terrans who will destroy all Zerg indiscriminately.

1 - Survival of the Fittest Brood

2 - Duty of Care Brood

3 - Call from the Dark Brood

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  • Avatar of EivindL EivindL Aug 05, 2012 at 22:06 UTC - 0 likes

    I've skimmed through the this some, and I think it's fair to say it's the best custom campaign I've seen yet on SC2. I'm disappointed I haven't seen more. I like that you pay attention to terrain; so many of the custom maps (both campaign and not) feel so fast-assembled in this area. Map-makers in general seem to be in control of making cool functions and mods, but aesthetically, there's a long way to go.

    I like that you try to do a Zerg campaign, which cannot be easy. I am making my own 10-mission campaign (which hopefully will live up to the standard I am proclaiming here), and seeing the work of fellow campaigners is encouraging.

    I have some pointers, though. Read if you want, or skip if you don't. Mind you, I've tried all the missions, but not completed any of them yet.

    - Although the terrain is good, some of it is a bit hard to navigate through. This is very evident in the first mission. You use a lot of giant rocks, which Overlords can fly through, which looks odd. It's also a bit hard to see the main outlines. Lastly, the space is so cramped. Maybe that's on purpose, but I feel that my gameplay options are limited because of it.

    Look at the following picture. It's almost impossible to see there are two levels there (even with the creep cleared). Part of that is because you make your maps horizontal when they should be diagonal.

    Let's look at a Blizzard example. Here everything is a bit simpler, and by adhering to a diagonal principle, it looks more professional. It's also easier to see the outline.

    That being said, terrain is hard to right! But in general, creating "diagonal" maps is a good start. Try to make them easier to navigate through too. You want the challenge to be micro and macro, not trying to get an overview of the where the hell you are. Studying Blizzard maps is the best lesson, IMO, as they generally look good. You're lucky too, because creaing a Char map means there are three blueprints to follow in the campaign.

    Still, you have ambition and effort, which I applaud. There are some grammar mistakes, but my main compliment with text is that a lot of the sentences are too long, some even not using comma (I think a sentence in the second mission's loading screen is a paragraph long).

  • Avatar of ddubious ddubious May 12, 2012 at 05:34 UTC - 0 likes

    Hey, just played missions 1 to 3. I like them. I machine gunned transfuse on mission 2 with my 8 queens guarding the leviathan. Made the last portion of the map last about 10 seconds.

    I didn't discover any bugs or exploits playing through once. I look forward to more.

  • Avatar of TaintedDreams TaintedDreams Mar 01, 2012 at 15:48 UTC - 0 likes

    There's a bug on the first mission with Az'Khar, even normally, there seems to be a problem with the name. I forget the exact chain, but instead of just Az'Khar, it says something along the lines of Units/Zerg/Custom/Brood Mother/Az'Khar. Also, if you burrow Az'Khar at all, when you unburrow her, she becomes a regular Brood Mother. Also, you might wanna make it more obvious that there's a path leading directly to the Egg Chamber, I had such a hard time trying to beat this level at first because I thought you had to go through the South Eastern Zerg Base.

  • Avatar of DEFILERRULEZ DEFILERRULEZ Feb 14, 2012 at 12:13 UTC - 0 likes

    @lolzguy: Go

    Probably the campaign will continue on summer,is the perfect period for creating maps :)

  • Avatar of lolzguy lolzguy Feb 08, 2012 at 12:03 UTC - 0 likes

    Sigh, I wonder if there is still hope that he/she will continued with this map :(

    Marine : You want a piece of me boy?
    Ghost : Ghost Reporting
    Director : You just screwed it up! >:(
    Ghost : T.T Sorry Man I am getting edgy because of the Stim Packs ^.^
    Marine : HEY THOSE ARE FOR ME -_-!!!!!!

  • Avatar of DEFILERRULEZ DEFILERRULEZ Dec 04, 2011 at 22:26 UTC - 0 likes

    Very good work,but i have some counsels. For the first mission u could do an Az'Khar more powerful,with a more powerful attacksmore attck range,more dps,and carapace,and a hero screen so i can see it,because she is an hero effectively. For the other missions nothing to say is all near to perfection

    Last edited Dec 05, 2011 by DEFILERRULEZ
  • Avatar of Terhonator Terhonator Sep 14, 2011 at 10:04 UTC - 0 likes

    Hi Debe2233 :)

    I played mission3 few days ago and well... it was good. No bugs, it looks good, nice storyline continues...

    Just waiting for additional missions. Keep up the good work!

    Are you planning to create a mod file for your campaign? I just made mod for my own. Especially if you are you going to use Lurkers and Scourges in next missions. Those require some data editing - I added those for my next map.

    Last edited Sep 14, 2011 by Terhonator

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  • Avatar of Debe2233 Debe2233 Aug 15, 2011 at 10:22 UTC - 0 likes

    Thanks Moz :) Yeah I’m still trying to nail down a lot of the text, while i tend to have an idea (say for example terrans control Zerg player destroys control towers to free zerg) i then need to convey that message across to the player and that’s bloody hard... mostly because as a Zerg campaign you have to have Zerg communicating their objectives and Zerg are as alien as they come.

    I probably wrote myself into a corner with only having a single character at the beginning, in hindsight some better setup at the beginning would have saved me a great deal of pain later on :p I apologise to those waiting for updates im actually getting married on the 20th so i haven’t had a great deal of free time as of late but my social diary shall be much more empty at the end of the month so I’m hoping to get the third map finished and the forth started!

    Also I’ve been playing around with databanks and dialog boxes to create a way to collect research points during a mission and then spend them in a between mission area before moving onto the next. I don’t think that I could retrospectively add that into this campaign but it’s something i certainly have in mind for my next :)

    -Debe

  • Avatar of Mozared Mozared Aug 08, 2011 at 14:00 UTC - 0 likes

    I just played through all three levels of your campaign Debe, and I like it a lot. The balance was good, levels were well designed and interesting to play through and the story is compelling as well. Main comments would be;

    • There's a payload of grammar and sentence mistakes all over your maps. Not just simple typo's, but also odd sentences like "This allowed the brood mother to control of take the brood". In most cases I can see where you were going, but you tried to phrase one sentence in two different ways and ended up with a hybrid version that's gramatically incorrect and lacks some words.
    • The third mission; I guess you're still working on this, but A) it misses an ending cinematic (the Zerg broods got the tower down and I got a victory screen) and B) it needs cinematics when you take over the Zerg broods. Some player/alliance issues arise there too; whenever I killed one of the hive mind emulators, some random brood just became neutral to me and started sending forces at the main base - in most cases I wasn't even sure whether I had been succesful or not since I didn't get a single notification or such. Additionally, there were a couple of problems where freed broods ended up being friendly to a couple of specific Terran units near them, like the siege tank at the left-most tower, which was basically neutral to everyone in the game except me at the end. Lastly, C), I had a little bug at the start of the map; my Infestors started out burrowed, but I didn't have the burrow upgrade researched yet. Result of this was that once I unburrowed my Infestors, I couldn't re-burrow them until I got the actual upgrade - I thought this was a bit odd.
    • And as another small point, the victory-cinematic-point I just made for map 3 also somewhat applies to map 2; whenever you pick up a piece of Leviathan organic matter you just get a +1 on the objective window, nothing more. Either small cinematics or even some kind of sound effect might make this a little less bland.
  • Avatar of Debe2233 Debe2233 Aug 03, 2011 at 06:49 UTC - 0 likes

    it is necessary to load the map twice to start. It loads once, and get back to the loading screen.

    I have noticed that... i think the map file might be slightly corrupted. It kept losing the dependencies unless i loaded another map first. Weird. Unfortunately copying the map didnt seem to fix the problem so it has remained :/

    -Debe

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Date created
Jun 12, 2011
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Last update
Jul 24, 2011
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