BattleCraft

bc0.1

Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.

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Search for "BattleCraft" on battlenet:

  • US: "BattleCraft"; filter "Tug of War"
  • EU: "BattleCraft BETA"
  • SEA: "BattleCraft BETA"

I'm open to suggestions like balance, glitches, fixes, and stuff.

Things to do:

  • Balance Balance Balance
  • Fixing glitches
  • New units and heroes
  • Custom GUI

Changelog

Unit Stat Spreadsheet

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I'm remaking a classic from SC1 for SC2.

Recommended players: 2 [1v1] or 4 [2v2]

Some details:

  • Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
  • Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
  • Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
  • For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
  • You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.

Original map from SC1 by: Spikes10012

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  • Avatar of myntalol myntalol Oct 06, 2011 at 21:25 UTC - 0 likes

    Also, a cool addition to this game would be being able to choose the formation of your units, like in a triangle attack formation, square, circle, etc. It would be fun, not sure if it serves much purpose, but it would be an additional part of strategy

  • Avatar of tordecybombo tordecybombo Oct 03, 2011 at 21:53 UTC - 0 likes

    When you lose a 1v2, it should count vs the combined rating of the players. So A+C rating in your case, which is around 3000 so you shouldn't lose rating as an A.

  • Avatar of myntalol myntalol Oct 03, 2011 at 18:28 UTC - 0 likes

    Also another really frustrating thing is the fact that you lose rating when you lose 2v1, I don't care how high rated you are, the benefits you get from being alone DO NOT match up to facing two reasonably smart players, please make it so that your rating doesn't go down when you lose 2v1, It is bad enough losing because your team mate sucks, but having to lose your rating because of someone else is utterly unfair. Thank you :)

    Here is an example: I am an A rated player with a partner who is D rated, we are facing an A rated player and a C rated player, my partner has to fight the A rated player and dies, now I have to face a C rated player with an A rated player backing him up, when I lose, it counts as if I lost towards a C rated player...please just make it so that we don't lose rating when we lose 2v1.

  • Avatar of Strilanc Strilanc Sep 30, 2011 at 18:40 UTC - 0 likes

    <<reply 390353="">>

    The start of the game is probably the most strategically interesting part. Getting that initial score lead is SO important. There's a whole world of trickery here.

    High level 1v1s are WEIRD at the start. I start by spawning a tank at 1800 or as soon as they spawn a defensive structure. Then at 2K I suicide the tank and respawn it (for more terrazine). Then I start sacrificing templar by shooting them with the tank. Then I consider sending infestor+ghost, because so many people fall for the vindicator trap (I suicide after the vindicators are dead, giving them no kills).

  • Avatar of StevieBlues StevieBlues Sep 28, 2011 at 04:21 UTC - 0 likes

    I figured I'd post this for anyone who has trouble with getting stranded alone in a 1v2. The key to 1v2, (and public 2v2's really) is to hoard gas and terra, and unleash if your partner fails. Draw 2 armas if you have to, but you can generally then afford a prelate to go with your 2nd/3rd gas.

  • Avatar of TheFinalWord TheFinalWord Sep 27, 2011 at 10:33 UTC - 0 likes

    @Leopor: Go

    I agree, hyper shouldnt have harsher voting preferences then fog. Hyper doesn't actually change the game as far as I know.

  • Avatar of Leopor Leopor Sep 27, 2011 at 00:07 UTC - 0 likes

    Believe it or not, I just played 11 games in a row, all of which 3 voted hyper, and 1 did not.. which of course means, no hyper. Then, on the 12th game, all people voted for hyper! YES! (I said to myself).. Then, the counter gets to 2 seconds, and "You were dropped!" I love this map, I just actually want to play it, and have a more fair vote for hyper (like aggro).

  • Avatar of oOProtexOo oOProtexOo Sep 26, 2011 at 01:44 UTC - 0 likes

    ya it lags the first battlecraft game of the day takes a bit sometimes but after that first game loads every game after that should load up fast and easy unless u have someone else in the game and its their first load of the day

  • Avatar of Leopor Leopor Sep 26, 2011 at 01:28 UTC - 0 likes

    Is anyone tending to get dropped at the beginning of games sometimes now? Never used to happen, now it happens about 10% of the time. Game also seems to lag a bit at the beginning, where it never did before. I always have to wait for people to load and it shows that drop screen.

  • Avatar of oOProtexOo oOProtexOo Sep 25, 2011 at 23:56 UTC - 0 likes

    i agree hyper every round! lol if only and yes animus defense is best :) like i said before we need more units! the ones we can use are pretty well buffed y change what works. as for the infesteds make em weaker make em stronger dont really matter they all blow up in the end

Facts

Date created
Apr 28, 2010
Category
Last update
Jul 19, 2010
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
11,757
Recent files

Authors