Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.


Search for "BattleCraft" on battlenet:

  • US: "BattleCraft"; filter "Tug of War"
  • EU: "BattleCraft BETA"
  • SEA: "BattleCraft BETA"

I'm open to suggestions like balance, glitches, fixes, and stuff.

Things to do:

  • Balance Balance Balance
  • Fixing glitches
  • New units and heroes
  • Custom GUI


Unit Stat Spreadsheet


I'm remaking a classic from SC1 for SC2.

Recommended players: 2 [1v1] or 4 [2v2]

Some details:

  • Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
  • Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
  • Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
  • For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
  • You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.

Original map from SC1 by: Spikes10012

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of myntalol myntalol Oct 03, 2011 at 18:28 UTC - 0 likes

    Also another really frustrating thing is the fact that you lose rating when you lose 2v1, I don't care how high rated you are, the benefits you get from being alone DO NOT match up to facing two reasonably smart players, please make it so that your rating doesn't go down when you lose 2v1, It is bad enough losing because your team mate sucks, but having to lose your rating because of someone else is utterly unfair. Thank you :)

    Here is an example: I am an A rated player with a partner who is D rated, we are facing an A rated player and a C rated player, my partner has to fight the A rated player and dies, now I have to face a C rated player with an A rated player backing him up, when I lose, it counts as if I lost towards a C rated player...please just make it so that we don't lose rating when we lose 2v1.

  • Avatar of Strilanc Strilanc Sep 30, 2011 at 18:40 UTC - 0 likes

    <<reply 390353="">>

    The start of the game is probably the most strategically interesting part. Getting that initial score lead is SO important. There's a whole world of trickery here.

    High level 1v1s are WEIRD at the start. I start by spawning a tank at 1800 or as soon as they spawn a defensive structure. Then at 2K I suicide the tank and respawn it (for more terrazine). Then I start sacrificing templar by shooting them with the tank. Then I consider sending infestor+ghost, because so many people fall for the vindicator trap (I suicide after the vindicators are dead, giving them no kills).

  • Avatar of StevieBlues StevieBlues Sep 28, 2011 at 04:21 UTC - 0 likes

    I figured I'd post this for anyone who has trouble with getting stranded alone in a 1v2. The key to 1v2, (and public 2v2's really) is to hoard gas and terra, and unleash if your partner fails. Draw 2 armas if you have to, but you can generally then afford a prelate to go with your 2nd/3rd gas.

  • Avatar of TheFinalWord TheFinalWord Sep 27, 2011 at 10:33 UTC - 0 likes

    @Leopor: Go

    I agree, hyper shouldnt have harsher voting preferences then fog. Hyper doesn't actually change the game as far as I know.

  • Avatar of Leopor Leopor Sep 27, 2011 at 00:07 UTC - 0 likes

    Believe it or not, I just played 11 games in a row, all of which 3 voted hyper, and 1 did not.. which of course means, no hyper. Then, on the 12th game, all people voted for hyper! YES! (I said to myself).. Then, the counter gets to 2 seconds, and "You were dropped!" I love this map, I just actually want to play it, and have a more fair vote for hyper (like aggro).

  • Avatar of oOProtexOo oOProtexOo Sep 26, 2011 at 01:44 UTC - 0 likes

    ya it lags the first battlecraft game of the day takes a bit sometimes but after that first game loads every game after that should load up fast and easy unless u have someone else in the game and its their first load of the day

  • Avatar of Leopor Leopor Sep 26, 2011 at 01:28 UTC - 0 likes

    Is anyone tending to get dropped at the beginning of games sometimes now? Never used to happen, now it happens about 10% of the time. Game also seems to lag a bit at the beginning, where it never did before. I always have to wait for people to load and it shows that drop screen.

  • Avatar of oOProtexOo oOProtexOo Sep 25, 2011 at 23:56 UTC - 0 likes

    i agree hyper every round! lol if only and yes animus defense is best :) like i said before we need more units! the ones we can use are pretty well buffed y change what works. as for the infesteds make em weaker make em stronger dont really matter they all blow up in the end

  • Avatar of The_Animus The_Animus Sep 25, 2011 at 23:15 UTC - 0 likes


    Infested Terrans just by themselves are easy to take out, but no one ever uses them that way. I'm talking about how its insanely easy to drop them last second along with zerglings or mules and suddenly the entire attacking army is destroyed. It's simply way too good at defending.

    Also I don't care how much other people disagree, Sending first always puts you at a disadvantage. Once you send there is nothing you can do but sit and wait. All the power for what happens is in the hands of the defense. If defense knows what they are doing they can always counter for less mineralz and then use that advantage to instantly push back. It's just math and logic.

  • Avatar of Transmogrifier Transmogrifier Sep 25, 2011 at 22:57 UTC - 0 likes

    @Final Word

    Aside from uber, I like the Prelate for the Patriarch as well. You may need to take out the archons first with tanks, immortals, lurkers, elite hydras, or whatever. Otherwise countering with another Patriarch works if you come up with a better army to go with it. I think Patriarch is still the hardest to counter even with the range nerf.

    <font size="+1">- Hobbes


Date created
Apr 28, 2010
Last update
Jul 19, 2010
Development stage
  • enUS
All Rights Reserved
Recent files