Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
Facts
- Date created
- Apr 28, 2010
- Category
- Last update
- Jul 19, 2010
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Downloads
- 11,134
- Recent files
- R: BattleCraft Changelog Jul 19, 2010
- B: BattleCraft v2.0 Jun 07, 2010
- R: BattleCraft v1.6 May 27, 2010
- R: BattleCraft v1.2 May 26, 2010
- R: BattleCraft v1.1 May 26, 2010
- Reply
- #1119
Ideophobe May 19, 2013 at 22:20 UTC - 0 likesya i guess i'm just really excited as well wanna see it soon is all
- Reply
- #1118
StevieBlues May 16, 2013 at 17:51 UTC - 0 likes@Ideo
I'm open to suggestions like balance, glitches, fixes, and stuff.
The GM's of HOTS communicate, directly or indirectly, with the Admins regarding balance. I don't see what's to be offended about here. Very excited to see what he has in store for us, just trying to help him out to be honest.
- Reply
- #1117
Ideophobe May 15, 2013 at 23:17 UTC - 0 likes@pheonix suggestion you failed to acknowledge the one thing pheonix has that nothing else does... speed you aren't using them right their range is very high and they are crazy reaper fast send them last as air aa support and watch your opponent waste 600 mins in ghosts that never get a hit in
@ all the other suggestions wait til you guys see the update he has made for us before flooding the place with suggestions that quite likely will become irrelevant. when someone says they have something cool for you. you dont ask what it is you say thank you and politely hold out your hand. if someone gives you a handmade sweater you dont "suggest" they go make you some matching socks.
- Reply
- #1116
BCRAFTWINNING May 15, 2013 at 18:52 UTC - 0 likes@StevieBlues: Go
Well Pheonix needs a huge buff they lose to all air, including banshees.
- Reply
- #1115
StevieBlues May 13, 2013 at 21:08 UTC - 1 like@NaturalAnthem: Go
THIS
Timed Aggro Mode as an option. The current mechanics of Aggro and Tug elude most of us anyway, and I haven't met a person yet who can differentiate between them. I honestly think this alone would breathe new life into the game.
However more pressing matters persist in the mechanics of battlecraft. Air units need some overhauling, and we need more AA unit variety. A slight nerf on viking range among other things might balance the scale a bit.
Keep in mind ppl these changes are very slight, and will not affect general play aside from the viability of light air units!!!
I tried to keep things as basic and unobtrusive as possible, while addressing important master-level balance issues. Thanks for any consideration.
Stevie
- Reply
- #1114
unknownsoldierss May 13, 2013 at 08:24 UTC - 0 likesthere is a problem in vespene gas sometimes i dont get it except after destroying a life crystal
- Reply
- #1113
Ideophobe May 09, 2013 at 22:03 UTC - 0 likes@iiCarly: Go
noone ever does this to me but whenever i see any player try it out a couple quick pauses will make em loose track of time
- Reply
- #1112
iiCarly May 09, 2013 at 05:46 UTC - 0 likesTo take out the disruptor trick (where at the end of the round they suicide at the last second having broodlings at your pylon, and they spawn and kill your pylon during the 10 second down time imbetween rounds)
You should add a Nuke during that period. 1 nuke that radius covers the whole map, take out the animation and there you go. no more cheating with disruptors.
- Reply
- #1111
NaturalAnthem May 07, 2013 at 18:52 UTC - 0 likesnot gonna lie it took me far longer to find this thread after hearing about it in game than I care to admit hah.
Had to read about a possible update though! I 100% emphatically vote for the return of a timed aggro. These saved up side-attack games are getting ridiculously boring, new units would do little to fix. I miss the days of learning different tiers of counters, the skill level was much higher. Keep terrazine though, love that shit.
Ratings reset would be good too. Ideophobe/iiCarly know what's up.
@WINNING - I vote no to quick minerals :P although it does make for a quick double marine apoc beast send.
-Natural
- Reply
- #1110
iiCarly May 06, 2013 at 18:39 UTC - 1 like@Ideophobe: Go
YES @ideo, do that please