Amber Sun

The Overlord Hunt


Download the finished campaign!

What is this?

"Amber Sun" is the follow-up to the "Crimson Moon" campaign. It continues the story over the course of 10 missions. Featuring high quality terrain, recurring characters, new characters and top-of-the-shelf story-telling, the campaign will take you to many places, including dead cities, shallow water grounds, heavily guarded installations, fogged fields, and perhaps even locations you might remember from the previous installment. The emphasis on gameplay originality is higher than ever, with little overlap between missions. Hopefully the maps will both challenge and entertain you.

Gameplay variants

  • Rescue colonists while battling an invading enemy.
  • Destroy cooling towers to divert one enemy to another in a three-way battle.
  • Escape a guarded penitentiary using caution and stealth.
  • Escort an APC through dead city streets.
  • Hunt overlords in a competition set in shallow water streets.
  • Hold out against invisible infested terrans, using EMPs to uncloak them.
  • Escape the enemy by blasting open an escape route through cliffs.
  • Hunt down enemy APCs whilst unpowering bridges to lenghten their pathways.
  • Hold your own against several bosses.
  • Infiltrate a base in a mission that features an advanced stealth system.

How to play

  • Download the file on your computer, and unzip.
  • The maps should be placed in a folder named "Amber Sun" in the "Maps" folder. If the placement is wrong, the maps won't connect.
  • No mod is required.
  • When starting the campaign, use the mission launcher, which lets you choose which mission you want to play.


  1. The Overlord Hunt
  2. Bayo
  3. The Khaal-Ro
  4. Alzadhar
  5. Homecoming
  6. A Rose with Thorns
  7. Desert Dogs
  8. The Pragmatist
  9. Assassins in the Fog
  10. Back to Square One


The campaign is now finished.


In addition to using selections from Blizzard's excellent soundtrack for Wings of Liberty and Heart of the Swarm, I've also chosen some tracks from other soundtracks and albums. Some appear several times, but here they are, in the order they appear in the game:

  • "Drebin 893" by Nobuko Toda/Shuichi Kobori/Kazuma Jinnouchi, from "Metal Gear Solid 4: Guns of the Patriots".
  • "Morton" by Ennio Morricone, from "Once Upon a Time in the West".
  • "Forced Hand" by Nobuko Toda/Shuichi Kobori/Kazuma Jinnouchi, from "Metal Gear Solid 4: Guns of the Patriots".
  • "La Corsa" by Luis Bacalov, from "Django".
  • "Arsenal Gear" by Harry Gregson-Williams, from "Metal Gear Solid 2: Sons of Liberty".
  • "Cavern" by KCEJ, from "Metal Gear Solid".
  • "Second Chance" by Mark Morgan, from "Fallout".
  • "Metallic Monks" by Mark Morgan, from "Fallout".
  • "Road to Chicago" by Thomas Newman, from "Road to Perdition".
  • "The Coral Atoll" by Hans Zimmer, from "The Thin Red Line".
  • "Opening Infiltration" by Harry Gregson-Williams, from "Metal Gear Solid 2: Sons of Liberty".
  • "Rescue Emma" by Norihiko Hibino, from "Metal Gear Solid 2: Documix".
  • "Arms Depot" by Harry Gregson-Williams, from "Metal Gear Solid 2: Sons of Liberty".
  • "Infiltrator vs. Parasite" by Steve Henifin, from "Metal Gear Solid: Twin Snakes".
  • "Infinite Loop" by Nobuko Toda/Shuichi Kobori/Kazuma Jinnouchi, from "Metal Gear Solid 4: Guns of the Patriots".
  • "Sins of the Father" by Donna Burke, from "Metal Gear Solid 5: The Phantom Pain".
  • "Radiation Storm" by Mark Morgan, from "Fallout".
  • "Main Title" by Inon Zur, from "Fallout 3".
  • "The Desert" by Howard Shore, from "Se7en".
  • "Poverty" by Ennio Morricone, from "Once Upon a Time in America".
  • "Sacrifice" by Lisa Gerrard, from "The Insider".
  • "Prelude to the Denouement" by Harry Gregson-Williams, from "Metal Gear Solid 2: Sons of Liberty".
  • "Vats of Goo" by Mark Morgan, from "Fallout".
  • "Devil Inside" by London Grammar.


Thanks to all the testers for their endless support, and much gratitude to GhostNova91 for creating the new Janus model.


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  • Avatar of EivindL EivindL Aug 19, 2014 at 04:57 UTC - 0 likes

    That is sorta ambigious. Some hints are found in Aureolin Eclipse, mission 1.

  • Avatar of DingoDyno69 DingoDyno69 Aug 19, 2014 at 04:51 UTC - 0 likes

    @EivindL my suggestion was gonna be, answer the question that has been on me and Jayborinoplays mind as to why Janus joined Crimson Moon in the first place?

  • Avatar of EivindL EivindL Aug 08, 2014 at 08:03 UTC - 0 likes


  • Avatar of DingoDyno69 DingoDyno69 Aug 08, 2014 at 02:18 UTC - 0 likes

    sweet, can i add a suggestion then to it, its nothing to major :p

  • Avatar of EivindL EivindL Aug 07, 2014 at 23:13 UTC - 0 likes

    It's true. :) As I write this, I doodle with the terrain for mission 3. Mission 2 is being tested, and mission 1 can be downloaded from this site.

    The campaign is called Aureolin Eclipse. Search for it here and you'll find it.

  • Avatar of DingoDyno69 DingoDyno69 Aug 07, 2014 at 09:13 UTC - 0 likes

    @EivindL hey whats going man, i heard your making a 3 part for amber sun, is this true?

  • Avatar of EivindL EivindL Jun 01, 2014 at 14:32 UTC - 0 likes

    Try another program or re-download, perhaps that'll work.

  • Avatar of ahrimansiah ahrimansiah Jun 01, 2014 at 13:55 UTC - 0 likes

    Hmm it keep say that the archive is corrupted both in 7zip and rar, and it seems i cannot repair it :/

  • Avatar of EivindL EivindL May 31, 2014 at 15:38 UTC - 0 likes

    Yeah, I try to almost always have my camera moving. It breaks the boredom when there's no voice acting.

    04: What happened in the "missing" part wasn't something extraordinary. Braddock let Henderson go once he realized he was on his side, and Henderson then went to find Janus. We see Braddock assaulting Vanaris in the end.

    10: Interesting that you should say Henderson should die by Janus' hand. That would have been a possibility, but I can't remember if I ever considered it.

  • Avatar of nimbusqwe nimbusqwe May 31, 2014 at 15:15 UTC - 0 likes


    Story - the best are those fragments with conversations - like Ryan's story with the smuggler (which I know from a old joke :) ). One thing which you managed to do, which is my personal problem, are the dialogues between 2 persons - they're usuall boring and we - custom campaign makers - got to do them to narrate our stories WITHOUT films and other stuff (like in original WoL or HoTS). You managed to do that by v. good camera control - the dialogues isn't boring because we have camera action - it's in move. I've played once campaign where camera was stabilized and it was so boring to listien long dialogues that I wanted to quit.

    04 - Alzadhar - you know, there's some order: 1. Janus and Henderson quest 2. Another J and H quest 3. Henderson quest 4. Janus quest 5. ... ? 6. again: Janus quest. Here's a place for Henderson - attack on Vanaris base with Bradook. Especially because we have this base on the map. I was feeling insufficiency. :) That's all. A hole in the episode.

    05 - Homecoming - and it's good. We could make more mechanisms to prefer bridge closing. But after all - I've closed of course 2 times the first one, but the rest I've made with banshees.

    06 - well, boss fights were great. This map is full, complete and great. A.R.E.S escape was also stunning.

    07 - of course, I've built everywhere factories, barracks, move them at the beggining from the base with SCV's and did other stuff. It was still hard. But I've must mention that i built very late expansion, because first - I didn't know about it - second, got still, constantly problem with leading the defence of generators.

    08 - it's good, very good direction.

    09 - know the problem. :) I'm always making cut-scenes by copy-paste.

    10 - it's good question. Well - I was expecting something about red fog. It was sure that this part must be explained. At the end I was shocked of course - the moment is very good in the fabula.

    But must also mention that Henderson's death was quite "simple" - he should be killed by Janus, not Ryan's forces which have appeared from nowhere. It's quite understable for me that Geraldus should be finished to the end before Henderson caught Ryan. But it's only a little thing that confused me.

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Date created
Apr 14, 2013
Last update
Apr 10, 2014
Development stage
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