Credits: Underp4ntz "Chrizz"
Site: www.e-studios.eu
Team: CareNut Development Team
Version: 0.7
Changes: 0.7 Fixed Blade Effect
Changes: 0.6 Added Blade Effect
Changes: 0.5 Increases Zealot's Blade Size
Includes:
Models
Textures
Known Bugs:
No Dreads
No Particle Effects on Blades.

The M3 Export & Import Tools does not support Particles Yet.
We Are waiting for a new M3 Tool Update that supports Particles.
Thats the REASON why the Dreads & Blade Effect is not working.
Zealot Forum Topic: http://forums.sc2mapster.com/resources/art-assets/9313-released-larger-zealot-blades-beta/
How to Import / Install: Make sure you have the directory structure like the screen below, Save and restart the editor.

- 9 comments
- 9 comments
Facts
- Date created
- Aug 20, 2010
- Categories
- Last update
- Aug 29, 2010
- Development stage
- Beta
- License
- All Rights Reserved
- Downloads
- 959
- Recent files
- B: Large Zealot Blade v0.7 Aug 29, 2010
- B: Large Zealot Blade v0.6 Aug 22, 2010
- A: Large Zealot Blade v0.5 Aug 20, 2010
- Reply
- #9
Underp4ntz Sep 14, 2010 at 07:26 UTC - 0 likesWhat if you try to import textures first and save the map. Then import the Models. Anyways v0.8 is coming including the Dreads "Hair" but is static till the particles & ribbons are supported by the M3 Tools
- Reply
- #8
DylanDylon Sep 13, 2010 at 21:09 UTC - 0 likesyour other models worked great for me, but i cant get this one to work. i've tried moving the skins to the ROOT and tried it with them in the textures folder, saving and restarting with only the textures imported first. but the textures wont load on to the model.
- Reply
- #7
oDroiD Sep 08, 2010 at 09:45 UTC - 0 likesNice tutorial Thanks :)
- Reply
- #6
Underp4ntz Sep 08, 2010 at 08:13 UTC - 0 likesBe Sure all Textures are in the ROOT of the import window. so no Sub Maps.
Save it few times Restart the Editor and it should work "Editor = Bugged"
- Reply
- #5
oDroiD Sep 07, 2010 at 08:38 UTC - 0 likesHow do you use this? Tried replacing the zealot in assets but it came out pink and glitchy
- Reply
- #4
Twa1811 Sep 02, 2010 at 16:54 UTC - 0 likesLove it , I will use it to replace Zealot !! :P
- Reply
- #3
Underp4ntz Aug 30, 2010 at 07:33 UTC - 0 likesDreads & Ribbon Emitters Are not Supported :) Yet for the Exporter.
Dreads will be replaced with mesh model for a while. Till exporter supports Particles.
- Reply
- #2
HellGateSc2 Aug 29, 2010 at 09:07 UTC - 0 likesdreads ~ ribbon ermitter?
- Reply
- #1
mParfait Aug 24, 2010 at 22:38 UTC - 0 likesI think selendis portrait has full dreadlocks while presevers have a single long dreadlock. Maybe presever 2 and 3 have full dreadlocks anyways. I think they're mesh also.