WingedArchon Assets
Retired. Assets remain available but no longer will be supported..
Seems like retirement did not really work out?...
Credentials _____ _____
All assets found here are custom built with Blizzard assets and Blender for modeling. For work derived from other assets, Credits belong to their respective owners. This is highlighted in the download section per asset involved. If you would want to change one of my assets, please be so kind as to list me as author of the original work.
__________ Thank you
Kitbash Studio! All assets on this page are from either requests or ideas, experimentations and random kitbashes. Also this page features sets of racial reskins.
Use the links below to quickly navigate to the assets of choice.
The Talon Deprecated Protoss New Confederates
_____________________________________________________________________________________________________________________________
In reply to WingedArchon:
I love those mechs. They remind me of bio mechanoids from Serious Sam.
In reply to ragingballistaee:
Thank you mate!
New project: Alien Soldier
Second release of the request from SparkleArts.

The New Confederate Engineering bay and Armory models have a few parts that stay in the same position regardless of the animation that is being played. I do have a screenshot to show you, but I don't know how to put it here.
In reply to ragingballistaee:
I'll take a look at the models.
For screenshot posting, I host my images through a medium such as imageshack or imgbb.
(I'm sure there's others)
Copy the imagepath link and you can post it here.
Hope that helps.
In reply to WingedArchon:
I forgot to mention the same issue also exist for the purifier robo bay model. It is visible during the work animations.
Having some fun expanding on the style for the 'hybrid Tanks' I made a long time ago.
Slowly but surely they get transformed into something of a faction.. type of thing.
at any rate, its fun doing these again and part of the 'challenge' was making it mostly from only a few texture sets.
These are "Expedition Team A" (yeah, dont say it ;P )
And these are some of the Revenants.
In reply to WingedArchon:
So when's the ETA on these bad boys? KEKw
In reply to CerberusSC2:
Ha, good question. A lot of those models still need some finetuning with damage points for the fire effects and I need to check some other attachment point still. But they are probably next.
Selection of Troopers
Request from exeld307.
In reply to WingedArchon:
This is so cool! Wanted to play around with them and noticed that editor spams error messages + fps drop when they get attacked.
The error message goes something like: "Cannot fully initialize impact monitor; could not find target attach volume (TAV) on attach id [Ref_Center] on target [ c 1]CActorUnit[**UnitActor**] Model [**UnitModel**] m3[TrooperTC_Submachienegun.m3]... ". There's more, but it reliably spams it when you attack unit which uses this model with a marine or any unit with standard weapon I think.
In reply to duckytheducc:
Hello,
Does it happen just for the submachinegun model? Or all?
I will check if something got screwed up somehow.
I do believe however the error isn't gamecrashing or so, you can also hide that message by deactivating the setting.
I'll get back to you on it wether the model(s) have something wrong with them.
In reply to WingedArchon:
Happens with all trooper models from this pack.
I've also noticed that on a new empty map, having 10 marines being attacked by zerglings at the same time (for a few seconds) had caused my fps to drop to around 10 for a few seconds.
After that, fps went to 100 and no more errors showed even when I attacked different trooper models. As if game had reached maximum amount of errors.
In reply to duckytheducc:
I think I found the problem. There's a slight mistake in the target volume setting.
I'll run a few tests and then reupload. As a side effect I also noticed a specular texture was not included in the package. Will fix that too.
[Edit] I have tested all the new models resulting in no errors with relation to getting attacked, so the issue should be fixed. A new pack was uploaded with the renewed selection of Troopers, you can find it here.
In reply to WingedArchon:
Awesome, thanks so much.
Can you doublecheck rifleman and submachienegun, those two still spam errors for me.
That bonus feature is fun :D
In reply to duckytheducc:
I have done some checks and cross-checks between the models.
In all honesty I dont understand the problem thats occurring. The setup for all the models are not different, yet for some reason those 2 react differently. I also tested them with several replaced model entries where I swapped the original unit model for several units.
Until I figure out what is going on I think the best thing to do is disable the these TAVs as being used.
I remember something about this being an actor thing, but I'm not exactly sure where to find this.
DIMA the Machine Hunter
Request from SparkleArts. This is a first/partial release for DIMA.
In reply to WingedArchon:
Good stuff. Fan of having multiple weapons and a shield. Lots of potential there.