WingedArchon Assets
Retired. Assets remain available but no longer will be supported..
Seems like retirement did not really work out?...
Credentials _____ _____
All assets found here are custom built with Blizzard assets and Blender for modeling. For work derived from other assets, Credits belong to their respective owners. This is highlighted in the download section per asset involved. If you would want to change one of my assets, please be so kind as to list me as author of the original work.
__________ Thank you
Kitbash Studio! All assets on this page are from either requests or ideas, experimentations and random kitbashes. Also this page features sets of racial reskins.
Use the links below to quickly navigate to the assets of choice.
The Talon Deprecated Protoss New Confederates
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In reply to CerberusSC2:
Gracias!
You got a typo on the Purifier Arc Cannon file. Refers to Volchron.
In reply to CerberusSC2:
Thank you maestro :) fixed it.
I have some trouble with the NC Banshee (haven't tried the other models tho), on which my editor testing results in a red warning error message, telling that the model has no valid attach Volume on the attach ID [Ref_center]. This occurs for every other unit attacking the model (unit), since most of the action actors own the volume Impact Attachement Query.
Can this be solved?
In reply to Wonder_Rem:
The Ref_Center attachment is also not a volume, almost never is.
As far as the error is concerned you can ignore it (hide via the setting menu)
Alternatively you can make it go away I believe via some data modifications. but you'd have to ask around on mapster forums/discord becasue I haven't got that stapled to the brain where you could do this.
In reply to WingedArchon:
Alright thx!
Do you think you could make a model for purifier artillery cannon that has both arcline and straightline animations ? I've been able to use both in a combo of model swap events, which allows the cannon to attack both ground and air with a proper animation, but that's kinda messy weird :p
In reply to Wonder_Rem:
Apologies, didn't see this one : you can find a recreation of that model here
Pun intended?
No worries - its just an idea I had. I have the crude elements set up, and some decent WW2 unique models I found from nanakey for the SC2 engine, but I still have very little when it comes to standard CC stuff like Obelisks of Light, Helipads, airfields, repair bays, etc
In reply to OmegaWeaponX:
Partly :P It wasn't at first but as I wrote it I did chuckle.
Alright.
In reply to OmegaWeaponX:
Btw a question, When you say original C&C, would you reckon this to be close enough to a mammoth, design wise? Or is that too C&C3-ish?
You know good sir, I have a project on hold where I was remaking CC1 in the SC2 engine complete with cinematics and original missions, just enhanced up the wazoo. If you make more classic CC units and structures like your Tesla (albeit RA) I would be MUCH appreciated :)
In reply to OmegaWeaponX:
I can't promise anything as I just winging it mostly :P but I'll definately keep it in mind
Love the teslas!
In reply to kabel_gossen:
Thanks
Tesla cybertruck when :P
In reply to CerberusSC2:
You really have to enlighten me here, Tesla Cyber Truck? I do not know this one.
In reply to WingedArchon:
I was making a joke/reference to the Tesla Cybertruck, because you made a "Tesla" Tank.
In reply to CerberusSC2:
Oooh that Tesla :P lol I did not think of that one haha
That sparks my curiosity...